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Sekiro man...game had me about to throw my controller. After BB and DS3, I know enough about From software to know that the games are tough but fair. But I swear, I thought that this fight was poorly designed leading to difficulty that had nothing to do with the opponent's attacks or my own skill

The Lone Long Swordsman (purple ninja) that you fight at the bottom of the well where you first start the game...The area is just way too small, leading to target lock dropping off at times and camera angles going wonky...Made the fight twice as hard as it should've been
 
Sekiro man...game had me about to throw my controller. After BB and DS3, I know enough about From software to know that the games are tough but fair. But I swear, I thought that this fight was poorly designed leading to difficulty that had nothing to do with the opponent's attacks or my own skill

The Lone Long Swordsman (purple ninja) that you fight at the bottom of the well where you first start the game...The area is just way too small, leading to target lock dropping off at times and camera angles going wonky...Made the fight twice as hard as it should've been

I think I cheesed him...drew him out of his spot, and when he was walking back just snuck up on him with a deathblow from behind lol.

This weekend I got more time with the game. I think I'm near the end, but it's getting ridiculously hard.

Beat both the guardian ape, headless ape, and the corrupted monk (ghost), but this battle with Owl is on a whole different level :sick:
 
I don't see the point in different loadouts. Missions don't require different things. If something works, it works.

you actually do need different loadouts and switching it ont he spot or during at expedition would be nice

in gm3, as a storm, all i could really do is cc and set them up for a ranger or a colossus to do their combo so thats a different loadout from my pure dps that is more effective in gm1 and gm2

and speaking of dps, switching loadouts while in expedition could really help fine tune the team especially if you are running with randoms, the system/combos are somewhat terrible int he game and fire and ice keeps cancelling each other out so it gets annoying to play with others at times especially since gm2/gm3 are so reliant on combos to maximize damage

gm1 and under unfortunately, you just go on a free for all and just do your own

but i dont play a ranger but they promote either quick ultimates cycle or heavy weapon dps (not the most viable but could be fun) so switching between the two easily should be integrated

loadouts for different javelins would be nice too especially since endgame content is so low that they should encourage players to try the other javelins and right now, i takes a bit too long to switch from one javelin to the other since the game takes so long to load despite their latest fix on the forge
 
Sekiro man...game had me about to throw my controller. After BB and DS3, I know enough about From software to know that the games are tough but fair. But I swear, I thought that this fight was poorly designed leading to difficulty that had nothing to do with the opponent's attacks or my own skill

The Lone Long Swordsman (purple ninja) that you fight at the bottom of the well where you first start the game...The area is just way too small, leading to target lock dropping off at times and camera angles going wonky...Made the fight twice as hard as it should've been

I fought that dude for literally hours to try learning him, regrettably :lol:

Imo they purposely designed that area in a way that you have to strongly consider the space and environment. Even the bamboo stalks are a part of that. Definitely caused cheesiness with the cam and made me miss the big arenas you’d often find in bloodborne.

I fought that dude as a way to train myself since he respawns. And afterwards was just thinking to myself I probably just wasted that time because the game seems like the type of game where you get better just beating individual enemies once instead of rigorously training to more consistently beat one.

I’ve only beaten one mini-boss since that. As of now I’m taking a break from the game, not sure if/when I’ll go back.
 
^ man, I’m telling you. That one is bad, but that’s not even the one I’m talking about.

You have to fight another one at the bottom of the well where you first start the game if you go back there. The space is so cramped. In my opinion it’s way worst than the one at Hirata Estate.
 
^ man, I’m telling you. That one is bad, but that’s not even the one I’m talking about.

You have to fight another one at the bottom of the well where you first start the game if you go back there. The space is so cramped. In my opinion it’s way worst than the one at Hirata Estate.

is the well one of the two areas the divine heir tells you to go after you beat Genichiro at the estate?
 
But yeah. Sekiro is dumb hard.

I still think NIOH is the most ridiculous game I have played though.

Like, it ain’t hard - it is flat out ridiculous :lol
 
Nioh OD’d on the end game stuff...Like they would make you fight two bosses that you had faced before that individually were dumb hard. I didn’t even attempt that stuff.
 
Nioh OD’d on the end game stuff...Like they would make you fight two bosses that you had faced before that individually were dumb hard. I didn’t even attempt that stuff.
you had a problem with two bosses? :lol
I know there was a mission where you had to fight all the weapon masters sequentially (Marobashi). And if I remember correctly, there was also one where you had to fight 3-4 bosses at the same time. That one was nuts.
 
Spoke to my boy just now who is a huge bloodborne fan. Tells me that Sekiro is even harder than that.

No thanks :{
 
you had a problem with two bosses? :lol:
I know there was a mission where you had to fight all the weapon masters sequentially (Marobashi). And if I remember correctly, there was also one where you had to fight 3-4 bosses at the same time. That one was nuts.

Yeah and then there is the Abyss
 
Sekiro is def harder cause there is no way to be OP it seems.
I mean, there is one way to be OP in it and that's to git... >D
But seriously, i'm sure that if you learn dodge timing, parry/attack windows, and weapon/skill combinations then you can be untouchable, at least from my observations.
 
I mean, there is one way to be OP in it and that's to git... >D
But seriously, i'm sure that if you learn dodge timing, parry/attack windows, and weapon/skill combinations then you can be untouchable, at least from my observations.

Yeah after 600 hours
 
That being said I beat the dlc on Way of the Samurai but umm go back and do it the right way eventually.
 
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