The Official PlayStation 3 | ViTA Thread Vol. Plenty of Life Left

More info on Lightning Return: FF

The top comment may sum it up, though.

It's like they said "Let's take everything our fans DON'T want in a Final Fantasy game and make a Final Fantasy game out of it".

Lightning Returns, But Should She Have Stayed Away?
Third time's the charm.

by Luke Karmali JANUARY 17, 2013

Lightning Returns: Final Fantasy XIII doesn’t look like a Final Fantasy game. Despite only seeing 15 minutes of the upcoming title, this was the thought that resolutely planted itself in my brain and has remained stuck there ever since. With a whole host of changes to party make-up, skill acquisition and, most noticeably, combat all being introduced, it’s obvious that Square Enix’s dev team is trying to evolve the systems of Final Fantasy XIII-2 into something more palatable for those who haven’t played the original Final Fantasy XIII. And while what early stuff I saw already looks like an incredibly promising action game, I couldn’t help but feel that fans of the Final Fantasy franchise should prepare themselves for a bit of a shock.

As the name suggests, Lightning Returns is very much the story of our titular protagonist; as a result, in a bold move for the series the developers have decided to make a big change regarding parties. While Final Fantasy XIII-2 messed with the make-up of the traditional FF party by introducing monsters to the mix, Lightning Returns has abandoned the party-model all together, only offering you control of Lightning as she goes mano-a-mano with foes.

As you can imagine, the impact this has on combat is gargantuan. Gone are the turn-based battles most associate with the series. Instead, a real-time action combat system has been introduced with abilities assigned to face buttons in a style very similar to both the Kingdom Hearts series and what little we’ve seen of Final Fantasy Versus XIII. It’s set to make combat much faster paced, through the inclusion of abilities such as guard that reduces the incoming damage from enemy attacks. Additionally, while monsters still appear on the world map and attacking them causes the landscape for battle to open up, static battles are a thing of the past as, for the first time, you’ll be able to move Lightning around using the left thumbstick, along with the new dodge roll ability.

There’s a great balance of action elements and strategic elements in this game, and I think the sole protagonist system really helps that. You can actually choose to create your best battle style.

When it comes to the actual attacking aspect of combat, the abilities you can use are tied to which of her various outfits Lightning is wearing. Now before you freak out that this is Final Fantasy X-2’s Dress Spheres all over again, relax. A number of outfits are available for Lightning throughout the game, each with innate stat bonuses and slots for you to assign abilities to. Some of these are named after the previous games’ paradigms, as is the case with the Commando outfit, to give you an idea of what to expect. The level of customisation this offers is colossal, though it obviously makes sense that you’d assign moves like thunder and fire to costumes that boost your magical prowess, while keeping physical attacks reserved for the strength-enhancing outfits.

Once this is done, you’re allowed to take three outfits with you into battle. You can switch between them at the touch of a button, though it’s important to note that each has its own ATB bar that fills independently of the other two. This means you can feasibly keep jumping between costumes to maintain a flurry of attacks on your foe with little to no downtime, as long as you keep a careful eye on the bars. As usual, certain monsters are more vulnerable to magic than physical attacks and vice versa, so while making sure that you have an appropriate array of outfits prepared is key, it’s more important to have costumes that suit your play style.

Indeed, the decision to offer control of a sole combatant was largely made in a bid to foster this approach. Speaking to the game’s director Motomu Toriyama, he explains, “There’s a great balance of action elements and strategic elements in this game, and I think the sole protagonist system really helps that. Combat in RPGs has two elements: one is action, the other is strategy. If you’re the kind of gamer who loves action-orientated games you’ll enjoy this game because you can use abilities like guard and dodge roll, and clever positioning is required to execute effective attacks. But on the other hand, if you’re a fan of more strategic, command-based gameplay you can actually customize Lightning so that she’s more of a magician or mage, then you can cast spells to weaken monsters. Both areas have progressed since last time. You can actually choose to create your best battle style.”

As a knock-on effect of this new system, the means through which characters acquire abilities has also faced a revamp. Toriyama explained that if you were hoping for an intricate Sphere Grid or Crystarium to play around with, you’re out of luck. This time around abilities are purchased from one of the game’s many merchants and then assigned to outfits. Apparently there’s more info on the system to come soon, but Toriyama remains tight-lipped except to say it’d be different to what we’ve seen before, explaining “At the moment we can’t discuss all the information about all the characters, but we can say at this stage is there’s not going to be any system like the Crystarium or any system like that… but there’s more to say later!”

We wanted to depict Lightning again in a slightly different light so that people can have another opportunity to get to know her better. You might be a little bit surprised… She will be getting more and more human and vulnerable.

So that’s a fair amount to take in. Yet still, no matter how intrigued I was by all these changes, nestled at the forefront of my mind remains a kernel of doubt. Though Square-Enix has repeatedly insisted that fans were enamoured with Lightning’s character and demanded to see more, as a lifelong fan of the franchise I have to say I don’t share this sentiment. When compared with the likes of Vaan or Tidus, with their naïve optimism that reels you in as you discover a huge world together, Lightning struck me as closed and alienating. With all other characters in Lightning Returns very much demoted to playing supporting roles, especially without the traditional party dynamic to create a protective bond between you and them, it makes me wonder if Lightning really is strong enough to go it alone.

Voicing these concerns to Toriyama, I got a decidedly honest response. He acknowledged that while many found her to be a “cool” character (presumably referring to her awe-inspiring combat skills rather than her distant personality), a lot of people were alienated by her aloofness. This was one of the reasons that they opted to resurrect her for the sequel; much as Final Fantasy XIII-2 set out to correct the mistakes made in the original Final Fantasy XIII, so Lightning Returns hope to redeem Lightning’s character in the eyes of the franchise’s fans.

“We wanted to depict her again in a slightly different light so that people can have another opportunity to get to know her better,” he explains. “You might be a little bit surprised to see her at the beginning of Lightning Returns because you’re going to find her even more distant and more closed than before, but throughout the story you’re going to find out more about her real emotions, and what goes through her mind. She will be getting more and more human and vulnerable, even as you play.”

Just because the game won’t feature a party in the traditional sense though, it doesn’t mean that a host of familiar faces won’t be reappearing. While it’s been confirmed previously that Snow Villiers will crop up, as will Hope Estheim, offering Lightning advice via comlink, it’s been newly revealed that Noel Kreiss will also have a role to play. Unlike Hope and Snow though, the chaotic energy generated by the imminent end of the world has corrupted him, meaning it’s up to Lightning to save the man she once fought alongside by putting him down. Hard.

You may notice that Lumina looks quite like Serah. Mysterious…

New faces will be making an appearance too. The most intriguing of these is Lumina; the young girl you can see in the images above. While you may be quick to dismiss the similarities between her and Lightning’s younger sister Serah as a design quirk, don’t. The Final Fantasy series has never been one to flirt with coincidence, and in the presentation given to us the sentence “you may notice that she looks quite like Serah. Mysterious…” was actually uttered. There’s more to this one than meets the eye, no doubt about it.

Most of the other systems shown to us from the game have already been heavily discussed, such as the 13 day countdown to the end of the world, but it’s worth clarifying that this can’t be navigated a la Majora’s Mask. While we’ve previously heard that certain actions will add or detract time to the countdown, you can’t actually jump backwards, meaning if you miss an event you’re going to have to play through the game again to catch it. Toriyama explains: “You can’t turn back the clock or go against the passage of time and do it again, but this is the type of game where we expect the player to actually enjoy a few playthroughs at least. So if you think you have missed something you can go to that particular area and enjoy that experience on a new playthrough.”

With the game currently slated for a worldwide release sometime during Autumn 2013, there’s plenty of time for its features to change and come to resemble what we’d expect from a Final Fantasy title. At the close of the demo we were teased with a glimpse of the plush Wildlands and sand-covered Dead Dunes zones and, irrefutably, both look incredible. But that niggle is still there. What I witnessed bore all the hallmarks of an enjoyable action game, but was less recognizable as an entry in one of the gaming community’s best-loved franchises. At this early stage, it’s still unclear if Lightning can strike thrice.
 
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EDIT: SOLD OUT NOW |I



Ni No Kuni special edition just got another run (it's been sold out since like Aug.) Get it here while you can:

http://store.namcobandaigames.com/s...=UPhPmQoBAlYAAGqkWRIAAAAM&rests=1358450585542
The Ni no Kuni: Wrath of the White Witch – Wizard’s Edition will include a copy of Ni no Kuni: Wrath of the White Witch for PlayStation[emoji]174[/emoji]3, a 340 page hardcover physical copy of the Wizard’s Companion, the spellbook Oliver uses throughout his journey in the game. The full-color Wizard’s Companion contains a full bestiary of all the creatures found in the game along with in-depth item descriptions of the other world's items, spells and background of its rich history. The limited-run Wizard’s Edition will also contain a plush doll of Drippy, Oliver’s guide through his adventures, as well as exclusive “golden mite” and “golden drongo” DLC familiars. An exclusive Wizard's Edition coin, Ni no Kuni: Wrath of the White Witch Wizard's Edition Special Music Selection CD and a set of 5 Ni no Kuni artwork cards.

 
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Ni No Kuni special edition just got another run (it's been sold out since like Aug.) Get it here while you can:

http://store.namcobandaigames.com/s...=UPhPmQoBAlYAAGqkWRIAAAAM&rests=1358450585542
The Ni no Kuni: Wrath of the White Witch – Wizard’s Edition will include a copy of Ni no Kuni: Wrath of the White Witch for PlayStation[emoji]174[/emoji]3, a 340 page hardcover physical copy of the Wizard’s Companion, the spellbook Oliver uses throughout his journey in the game. The full-color Wizard’s Companion contains a full bestiary of all the creatures found in the game along with in-depth item descriptions of the other world's items, spells and background of its rich history. The limited-run Wizard’s Edition will also contain a plush doll of Drippy, Oliver’s guide through his adventures, as well as exclusive “golden mite” and “golden drongo” DLC familiars. An exclusive Wizard's Edition coin, Ni no Kuni: Wrath of the White Witch Wizard's Edition Special Music Selection CD and a set of 5 Ni no Kuni artwork cards.



Dammit!! I'm trying to save, and you show me this!! >: :lol:
 
:tongue:

I'm not even playing any new games this year. This joint is going to sit DS until 2014 :lol:

I couldn't pass it up though. The package is way too nice.
 
Anyone thinking about buying the new Final Fantasy (All The Bravest) on iOS, watch this. :rofl:



WHAT IS GOING ON AT SE!?!

Hire me for $50,000 a year and a new Kia Optima, and I will gladly explain what you need to do.
 
:tongue:

I'm not even playing any new games this year. This joint is going to sit DS until 2014 :lol:

I couldn't pass it up though. The package is way too nice.

You already broke your new year's resolution, why not just play it? I mean, you're really just going to let it sit for 348 days? You went from not buying any games to buying a game and not playing it for the next year all in a matter 17 days. :lol:
 
It's amazing how the demand for the Ni No Kuni CE sky rocketed this past 2 weeks. It must be the reviews and reception the game is getting.

I am a bit salty though that we in europe get No coin, no selection CD and no art cards. I got it cheaper than retail due to an amazon mistake but still it's more expensive. I think we got the better box though.

1000





Also speaking of backlogs, is anyone else trying to get rid of theirs before the PS4 drops?
 
There are so many games I got like 5 hours into and moved on. Its like I have to take vacation time to just focus on them. :smh::lol:
 
Anyone thinking about buying the new Final Fantasy (All The Bravest) on iOS, watch this. :rofl:



WHAT IS GOING ON AT SE!?!

Hire me for $50,000 a year and a new Kia Optima, and I will gladly explain what you need to do.


See i thought the game was multiplayer. I figured you just join a battle room/lobby and you all take on enemies at the same time together, thats why there are so many characters on the screen at one time.

But since this isnt the case this game is just stupid then.
 
with talk of the new ps4 controller, too lazy to post article, i hope sony pulls a wii and lets people use their dualshocks if this new controller isnt as comfortable as a dualshock
 
All I know is that I am keeping my ps3 regardless. I have WAY too much invested in it. I will get a PS4 tho but I am not gonna fall for the tarp
 
All I know is that I am keeping my ps3 regardless. I have WAY too much invested in it. I will get a PS4 tho but I am not gonna fall for the tarp

I'm hoping that the first runs will play PS1-3 games. I always saw the new PlayStation as an upgrade. I would keep the games I wanted from the previous generation, then trade in the other games and console towards the new one.
 
50% off for a whole week! How generous! :stoneface:

All Skyrim DLC Coming to PS3 in February
Dragonborn hits PC on February 5, with all the DLC hitting PS3 sometime the same month.
by Luke Karmali JANUARY 18, 2013

It's happened. It's actually happened. Fellow gamers, Bethesda has announced that all the Skyrim DLC packs will finally arrive on the PlayStation 3 in February.

Though no firm date has been set, Bethesda president Pete Hines broke the news on Twitter that Dawnguard, Hearthfire and Dragonborn will all arrive on Sony's console next month after months and months of delays.

As way of an apology, all the PS3 DLC will be discounted by 50% for the first week that it's available, so be sure to snap it up fast if it's something you're interested in.

He also announced that Dragonborn will be making its way on PC on February 5, though no pricing has been announced at this stage.

Pete Hines@DCDeacon
Dragonborn out Feb. 5 for PC. Also out for PS3 in Feb (date TBA), followed by Hearthfire and Dawnguard (also Feb.) Each 50% off first week.

We don't think we're alone in saying that this hopefully marks a welcome end to the saga that's been going on for over a year. While the first two DLC packs for Skyrim, Dawnguard and Hearthfire, were originally only supposed to enjoy 30 days of exclusivity on Xbox 360, technical issues meant that things panned out rather differently. PC owners were kept waiting for an extended period of time, while PS3 owners still haven't received either pack despite Bethesda saying it was working hard to fix the issue.

But now, it seems, the end is at last in sight, and the discount is a nice gesture even if it does last a fairly short time. But what do you guys think? Will you be picking up the expansions for a discounted price or is it just too little too late?
 
I dont think anyone else will admit this but Final Fantasy XIII was a really dope game

After deciding to replay the game but this time without using auto-battle and actually paying attention to the storyline i realized that i should have gave this game way more credit than when i did when i first played it.

Graphically it was way ahead of XIII-2, i could only imagine what it would have looked like if the graphics werent scaled down for the 360(eventhough i actually have this game for xbox)
 
Orbis unmasked: what to expect from the next-gen PlayStation
Both the next generation PlayStation - and its Xbox competitor - feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry. The main processor architecture driving both consoles is said to be derived the new "Jaguar" technology currently in development by Intel's arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance.

However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations - physics calculations are a good example of traditional CPU work that are often hived off to GPU cores. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose.
We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS.

There'll be a relatively high CPU overhead too, with potentially two cores reserved for the customisable apps Microsoft wants to run in parallel with gameplay. Orbis has no such ambitions and may power past the new Xbox simply because it focuses its resources on out-and-out games power. There's always the possibility that Microsoft has looked at the prior success of Nintendo and its own Kinect and come to the conclusion that chasing after the maximum in raw horsepower isn't the way to win the next console war.

Full Article http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console

I'm all up for some of that secret sauce.

PS4 will be a beast from the sounds of it. MS is probably looking to be push apps, windows 8 and Kinect for the nextbox while it seems PS is all about the games and this is fine by me.

I will be lying though if I said I wasn't concerned by the difference in RAM dedicated to the OS and in overall. 512mb sounds enough to me since the PS3 OS uses 50mb but that's a lot less than 3GB MS is supposedly using. Even Windows only requires 1GB for the OS so why would they need 3GB unless they have some serious multitasking going on.
Still, Hype Rising.
 
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the ps3 without ps2 hardware seems to do a decent job of emulating ps2 games (the ones on psn)

i figure that the ps4 hardware should be able to emulate the ps2 also

this compute unit tied to the cpu could be the key to ps3 backwards compatability though.... dont quote me on that, im just guessing out my ***

because i dont think the 8 jaguar cores could emulate cell

although i look forward to ps4, its gonna be pretty awkward when they announce the 1.84 tflop gpu
ohwell.gif
 
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