- 10,804
- 3,547
- Joined
- Sep 17, 2005
Originally Posted by theprocessofbelief
I was just wondering what they would consider a success being multi-platform now.
100% a success.
Also, interesting tidbits that were talked about a long time ago but are still valid:
It's always a challenge to do multiplatform -- how did you address the multiplatform issue for contemporary systems?
Actually, there's SPUs for PS3, and multicore for 360 already [optimized]. What really matters is the size of VRAM. But the VRAM size can be handled by adjusting texture sizing, so that can be taken care of. In that sense, I don't think it's that big of a deal that you have to start with the PS3, technically. The PS3 is a very powerful machine, and it's very expansive. So as long as the converting process can be handled correctly, it shouldn't be a problem.
Considering that Japan's developers have complained about Western engines being primarily in English, would you ever consider licensing out the Crystal Tools to other developers, like Epic does in America?
We have considered that option, but at this point, considering preparing the documentation and the support costs, even if we don't think it's impossible...at this point, we are not doing that.