Official Madden NFL 25 Thread: In Stores Nov. 12th (PS4) & Nov. 19th (XB1)

Which Version of Madden 25 do you plan to buy?

  • Xbox 360

    Votes: 0 0.0%
  • PS3

    Votes: 0 0.0%
  • Xbox One

    Votes: 0 0.0%
  • PS4

    Votes: 0 0.0%
  • None

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
whatis this nano blitz yall are complaining bout?

Basically a blitz where, if you run a pass play from under center, I'm sacking your qb before you finish your drop back. If you're in the gun, I'm sacking you before you even have a chance to read the defense

ohh okay. what i usually do to get the qb quick is i get Leftend or right end and take them to the opposite side so i have speed overload on one side then i shift the dt to the other side and i just run around the tackle.

Lolwut? If you line up the defensive end on the opposite side, and switch off of him he goes back to his original position. And you can squash that with a line shift anyways
 
[h1]'Madden NFL 25' lets ball carriers run free[/h1]
play_r_madden25a_mb_576.jpg


Marshawn Lynch stiff arms Clay Matthews in the grill, jerking the defender’s head back violently and knocking him to the ground. Lynch has transformed into full beast mode, trucking his way over the linebacker, spinning out of the corner’s weak arm tackle, and hurdling high over the standing safety on his way to paydirt.

These are just some of the moves featured in “Madden NFL 25,” a game that enables virtual ball carriers to combine moves via the right analog stick, stringing together everything from trucking defenders to shaking them out of their cleats with controller manipulations that will elevate gamers with the best thumbs.

“This year, ‘Madden 25’ is all about running free,” producer Thomas Singleton said. “It’s about unlocking the power, the precision and creativity of NFL ball carriers. Whether you’re a running back like Adrian Peterson or a dual-threat quarterback like RG III, it’s about unlocking the ability of these players.”

To do this, gameplay designers added 30 new moves, built on an all-new precision modifier system.

“In the past, we basically had eight moves you could do as a ball carrier,” said Rex Dickson, creative director of the EA Sports football group that includes both “Madden” and “NCAA Football.” “You had your spin, stiff arm, dive, hurdle, juke left and right, truck, and back juke. This year, what we’ve gone and done is we’ve taken out auto-sprint, and we’ve given you a brake with the left trigger.

“As we talked to running backs around the league, they told us their base running speed is only about 80 percent of their top speed, and when they get that handoff, they’re running at about 80 percent as the blocks set up, and then they accelerate. So this year, we’re introducing the concept of speed changes.”

So now, backs can take the handoff, hit the left trigger to slow down and watch as their linemen clear a path, then hit the right trigger to burst through the hole.

“We’ve never had this idea in the game before, so to accompany this, we’ve also added a new stamina system so you can’t just do all these moves and sprint all the way down the field,” said Dickson. “You’ll tire out, you’ll move slower, and your moves will get a bit sloppier.”

Hitting the left trigger not only slows you down, but it also triggers the modifier, opening up a selection of new moves.

Said Dickson: “If my player has a 90-plus rating in that specific move category, then you’re able to pull off that highest-level move. For example: Marshawn Lynch can do the 90-plus stiff arm, but any back who isn’t rated as high, can’t do those same moves. We’re creating separation between the best runners and everybody else. Doug Martin is more of a precision runner, so he’ll have top-level precision spin and precision juke. LeGarrette Blount will have the highest level hurdle, truck, and stiff-arm ratings. We’re starting to develop the personalities of these players within our system. We’ve also added in combo moves with the right analog stick, almost like you’re playing ‘Street Fighter.’ So when you hit someone with the truck stick by pressing up, you can then hit half circle to spin. You can do back juke, spin combos, go left to right, right to left, and string together multiple moves with our fake-out system.”

Also added to the running game (which Dickson said was the most requested feature by the “Madden” community) is the ability to make hard cuts. Anyone who played “Madden 13” scratches their heads at the way runners swerve around the field in an almost hummingbird-like pattern.

“It was just unrealistic player movement,” said Dickson. “We ripped that all out and replaced it with a hard cut system so when your player makes a cut, he actually steps, plants, and goes hard in the opposite direction. You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs.”

All the work on the running game wouldn’t be complete (or even work right), if EA Sports didn’t also invest heavily to improve the blocking game.

As everyone knows, interaction between the offensive and defensive lines has been a sore spot, a weak spot for the franchise for years,” said Dickson. “So to handle this, we went out and hired a former NFL offensive lineman named Clint Oldenburg. He played for the ********, Jets and Patriots, and he came to us with a wealth of knowledge about what real-world run blocking and pass blocking looks like. He broke down for us how real-world offensive and defensive line interaction really works. This year, we really focused heavily on the running game, so you’ll see these new interactions and variations like pull block steps, reach blocks, zone steps … a lot of new stuff going on with our blocking game. Every single running play in the entire game has been completely redone.”

Another major change headed the game's way is year two of the franchise’s Infinity physics engine. No longer will you see players convulsing on the ground or limbs bending the wrong way after a tackle, or your Pro Bowl runner tripping over a random foot and falling to the ground like he was hit by a train. Year two cleans up and enhances the entire experience, providing significant upgrades that will be noticed the second you pick up the controller.

“Last year, we introduced the Infinity engine and it was really successful, but it’s what we consider an initial implementation of a big piece of technology,” Dickson said. “We wanted to make sure we got the most out of this, so our designers went out and we fixed a lot of the problems that came with the engine last year, but also building new mechanics on top of it. We’re evolving the way the game is played with the Infinity engine.

“The first thing we did is this concept called force impact. This augments the collision or the severity of the hit based on a player’s hit power rating. So if Patrick Willis charges in and Hit Sticks somebody, his hit power is going to create a more severe hit, and how we do this is augmenting the animation and physics. So when you get hit by Patrick Willis, your muscles go limp, and this allows you to get blown back farther.

“This year you’ll see these huge blow-up hits in the game, and we think this is the hardest-hitting ‘Madden’ we’ve ever built.”

Stiff arms and trucks will also have this force technology, enabling running backs to smash smaller defenders and bowl through the line, then smack linebackers in the face mask or shoulder with a series of wicked shots with their open hands.

Dickson explained that in some instances, the team also looked to games like “Assassin’s Creed” for inspiration.

“In ‘Madden 13’ there were plays where you would run into a crowd and just fall down and it looked terrible,” he said. “But if you look how the character in ‘Assassin’s Creed’ runs through crowds, he’s using his hands to move around them, so we’ve done something very similar with our game this year. If you run into the back of an offensive lineman, your ball carrier will put his hand on the blocker’s back and just move around him instead of getting stuck behind him and falling down. We call this ball carrier avoidance. It happens automatically, it happens naturally, and your ball carrier will be able to move on and make his way up the field like he should.

“Another big problem last year was how you would constantly trip over someone on the ground, then you would stumble and fall," Dickson added. "In our play tests, when this would happen, people would start hitting buttons or flicking the stick. People think that they should be able to pull out of this. When you watch NFL games, these running backs have incredible balance. Even when they get tripped, they somehow manage to recover. So this year, we built a stumble recover mechanic. In certain stumble conditions, you’ll see an arrow light up under your player, and if you flick the right stick back in that short window, your player will actually put his arm down, recover his balance, and keep running.”

If you’re worried about a stumbling runner being susceptible to a big hit or a fumble, simply flick the right stick forward instead to dive for extra yards.

Added Dickson: “We’ve done a lot of work on the Infinity engine, just making sure we deliver the best feature possible. We’ve even built an all-new targeting system for stiff arms. There’s even a difference between a stiff arm punch and a stiff arm hold, so now you can deliver blows to defenders in front of you, or use the stiff arm hold to keep defenders behind you at bay. It’s all about judging angles and direction of defenders to determine what’s the correct move to do.”

And with the added ability to actually hurdle standing defenders for the first time, it looks like “Madden 25” will forever be remembered as the year of the ball carrier.

If only they included virtual Skittles for the sidelines. Time to feed the beast.
 
so my assumptions are the new "combos" should be something similar to pulling off moves in FIFA
 
qb vision was the truth. made people play more realistic.

how do you change routes while scrambling in madden 13'
 
Haven't played madden in two years. After watching that unrealistic, recycled move video, safe to say I'm out this year as well. As an adult I have come to appreciate my time and not waste it trying to justify a video game lol. The truth is that Madden hasn't been good since maybe Vick was on the cover.
 
[h1]Playing Defense in Madden NFL 25[/h1]


Now that you know how to Run Free  with the precision modifier, you might be curious about the 11 guys on the other side of the ball. Wait until you get a look at what Patrick Willis, JJ Watt and their buddies on D can do.

MAKE YOUR PRESENCE FELT

Last year, the major focus of the Infinity Engine was figuring out the basics of speed, momentum and other factors. With the introduction of Force Impact and a year of additional tuning, the dev team can now bring the power of Infinity to the Hit Stick. This allows for the biggest, most impressive hits yet, creating moments you’ll want to recreate over and over.

Furthermore, if you manage to pop a ball carrier with the Hit Stick while he’s performing one of the special precision modifier moves, the chances of causing a fumble increase. So if you’re up against an opponent who loves flashy moves, line him up with the Hit Stick and see if he doesn’t get a bit more conservative. This concept carries over into the passing game as well, as cornerbacks and safeties who trigger the Hit Stick as a receiver makes a catch have a higher chance of jarring the ball loose.

madden-25-defense-2.jpg


HEAT-SEEKER TACKLING

Those who opt for a more conventional approach this year have the option to enable heat-seeker tackling to help square up and bring down the ball carrier. Heat-seeker is enabled anytime you hold down the Hit Stick, defensive assist or wrap tackle buttons, and essentially guides your defender on the proper angle to intercept the ball carrier and bring him down. Heat-seeker tackles can also act as a counter to precision modifier moves when employed by defenders with high agility or awareness ratings.

The ultimate goal of heat-seeker is to provide assistance without taking control away from the user, as well as eliminating small errors like oversteers. Also, there’s a bit of risk/reward with heat-seeker, as defenders with lower awareness or agility ratings are more susceptible to a fake-out by the ball carrier. Players will have to find the balance between going for the big hit or using heat-seeker for a helping hand. For those who prefer to play without assists, heat-seeker tackling can be turned off entirely for both online and offline games. 

madden-25-defense-3.jpg


RECOVER AND GET BACK IN THERE

Another way we’re balancing the defense is with a new defensive recovery mechanic. Often times in the NFL you’ll see a player overrun a play or miss a tackle, but immediately take steps to get back in the action. In Madden NFL 25, defenders can make the same hard cuts as ball carriers to quickly change direction and renew their pursuit. Speedy defensive ends and other high-agility defenders are even more valuable, as they can recover on plays and chase down runners on the backside. Defenders can also utilize the acceleration burst to close the gap on ball carriers and make a play before the runner gets into space.

madden-25-defense-4.jpg


TAKING A DIVE

There are times when you just can’t get in position to either deliver the big hit or wrap up the ball carrier, and those are the moments when a dive tackle can be the difference between a short gain and a touchdown. Dive tackles have been tuned in Madden NFL 25 to utilize more momentum so that defenders have a better chance of catching runners from behind and tripping them up. Also, new lunge tackles let defenders dive past the lead blockers to take out the legs of the ball carrier.

madden-25-defense-5.jpg


ALWAYS BE IN POSITION TO MAKE THE PLAY

Last but not least are a few under-the-hood improvements that affect a defender’s reactions in various situations. For instance, defensive awareness plays a big role this year, as defenders with a higher awareness rating are less likely to bite on fake-outs. So when a ball carrier attempts a juke on a high-awareness defender, that player is likely to make an appropriate reaction and still make the tackle.

Another example is retuned pursuit angles, where defenders take smarter routes to the ball in order to track down ball carriers and make plays. In addition, defenders will now “break down” and prepare for a tackle as they get close to the ball carrier. This controls their momentum and puts them into the best position to make a play. 

As you can see, the defense in Madden NFL 25 is more than ready to meet the challenge posed by offense. Ball carriers may be able to Run Free, but the defense has some powerful weapons of its own.

Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden website. Pre-order today to receive exclusive Franchise Packs  for your Connected Franchise and Madden Ultimate Team!

Fans are also invited to become a Madden Insider  for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25.
 
FYI
[h1]Amazon-exclusive Madden NFL 25 Anniversary Edition includes free year of NFL Sunday Ticket[/h1]
Electronic Arts bucked the naming trend of its Madden NFL series for 2013, calling this year's title Madden NFL 25 to mark the franchise's 25th anniversary, and the company is further celebrating the milestone with a special edition of the game that is exclusive to Amazon.

The Madden NFL 25 Anniversary Edition, which will be available for $99.99 at Amazon on Xbox 360 and PlayStation 3, includes a copy of the game as well as exclusive content for Madden Ultimate Team, the series' popular digital trading card mode. Anniversary Edition buyers will receive 17 special Ultimate Team packs of cards, one for every week of the 2013 NFL season, with each pack containing two rare players, four silver players and four bronze players.

But the real draw of the Anniversary Edition for football fans comes in its special offers for DirecTV's NFL Sunday Ticket service, which allows subscribers to watch every out-of-market NFL game on Sundays during the season.

DirecTV non-subscribers can sign up with a promo code for $10 off each month of service for their first year, as well as a free full-season subscription to NFL Sunday Ticket Max. As the higher of the two tiers of Sunday Ticket, Max usually costs $299.95 for the five-month NFL season; Max also enables access through the NFL Sunday Ticket app on PlayStation 3.

Non-subscribers who can't get DirecTV service will be entitled to a free trial of NFL Sunday Ticket for the full 2013 season — including the Red Zone Channel, which shows all plays within 20 yards of the end zone — that they can access on computers, tablets and mobile devices. Both the Red Zone Channel and non-TV access are usually confined to Sunday Ticket Max.

Madden NFL 25 launches Aug. 27 on PlayStation 3 and Xbox 360. You can check out the PS3 box art for the Anniversary Edition below; it will be available for pre-order on Amazon this Friday.

madden-nfl-25-anniversary-edition-ps3_880.jpg
 
Free Sunday Ticket? Anniversary edition is copped. Sucks that I'll only be able to watch on the computer since I don't have direct tv. Xbox needs to drop an app for that.
 
wait...just to clarify

Even if we dont have direct TV...It's still offered to watch on a tablet/laptop?...the ENTIRE season??!?!

I'm confused with

DirecTV non-subscribers can sign up with a promo code for $10 off each month of service for their first year, as well as a free full-season subscription to NFL Sunday Ticket Max. As the higher of the two tiers of Sunday Ticket, Max usually costs $299.95 for the five-month NFL season; Max also enables access through the NFL Sunday Ticket app on PlayStation 3.


i just want to be 110% sure of it before i drop $100 for this :lol:
 
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Some info about blocking improvements via OS
  • 5 new "Pull Block" animations.
  • 8 new Run Block double team interaction animations.
  • 6 new "Reach Blocks."
  • 20+ new Pass Block/Pass Rush interaction animations.
  • New zone step blocking interaction animations.
  • New lateral & vertical displacement animations for OL & DL interactions.
  • 30 new blocking schemes.
  • All new pass blocking locomotion.
  • All new open field targeting system.
  • Completely reworked impact blocks and decleaters.
 
Need a Pre-order link ASAP for that Anniversary ed.
exactly!
Not so fast... I'm reading some people saying that this is only for those who aren't currently subscribed.
alien.gif
HMM!!!

So if you are already on DirecTV its no point in copping this?  Dammit, ill be patiently waiting for more info on this package. 

I guess i could always call during the summer and get a deal if this doesnt go thru
 
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Not so fast... I'm reading some people saying that this is only for those who aren't currently subscribed. 0]

Huh? Doesn't make sense to even buy the stupid anniversary one since DTV offers FREE Sunday Ticket for new subscribers.

http://www.directv.com/DTVAPP/conte..._0_0_0&AID=10552802&PID=4485850&CMP=BAC-PG-CJ



If you can't get DirecTV service, you'll get a free trial of NFL Sunday Ticket for the 2013 season, which includes the Red Zone Channel. Red Zone Channel shows all plays in the Red Zone (the area within 20 yards of the end zone) and is accessible from computers tablets and mobile devices.

^ I am assuming this is for the folks that use the PS3 right?

Need more specific details!
 
The article makes it seemed that the Sunday Ticket promotion is for non-subscribers only.

But it might be available via other avenues since they mention mobile devices and the PS3.

Just have to wait for clarification.
 
So I guess the benefit is if you're a new subscriber, you get Sunday Ticket free PLUS you get $120 in $10/monthly credits by pre-ordering the Anniversary edition essentially making the game free.
 
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