Official Madden NFL 25 Thread: In Stores Nov. 12th (PS4) & Nov. 19th (XB1)

Which Version of Madden 25 do you plan to buy?

  • Xbox 360

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  • PS3

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  • Xbox One

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  • PS4

    Votes: 0 0.0%
  • None

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  • Total voters
    0
  • Poll closed .
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Definitely going to be using Tampa bay buccaneers in madden 25..
 
smh I demand a recount...I love Barry Sanders but c'mon, everyone knows Jerry Rice should be on this cover, the undisputed Greatest of All-Time.
 
PFFFFT, F QB vision. Unless you had Manning, Brady, or Favre, LOL.

Glad Peterson beat out Foster, and glad Peterson lost to Barry. Can't afford to have Foster hurt, and AD can't go down again
 
You guys are tripping QB Vision was the truth, it made Mike Vick be as bad at throwing as he was supposed to be.
 
[h1]Playbook 1: Run Free[/h1]
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There are few things more exciting than watching the grace and power of NFL ball carriers. Sure, everyone loves a 60-yard touchdown bomb, but there’s something special about watching Adrian Peterson lower his shoulder to bowl through a defender, or seeing Larry Fitzgerald catch the ball in space, make a quick cut and then race untouched into the end zone. The one constant in all elite players is control, and this year Madden NFL 25 is putting all that control right at your fingertips.

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The Excellence of Execution

Leading off the list of Madden NFL 25's new features is the precision modifier, which allows for both the execution of new moves, as well as some important refinements to old favorites. Tapping the precision modifier button (LT/L2) causes a quick stutter step, which is sometimes all you need to move a defender out of position and blow right by. Holding the button slows your player down, allowing for more precise moves that will leave the defense flailing at empty space.

How does it work? Let’s look at a few examples. First off, the trusty juke. For years, Madden NFL players have been leading a defender in one direction then — WHOOP! —  after a quick change of direction, they cut back across the field. While that technique sometimes works, speedy defenders can quickly recover and make plays. The new precision modifier adds nuance to the juke, changing the move from a simple change of direction to a stutter step with a hard cut, a jump cut to find the hole, and more. While the old-fashioned juke is still a great weapon against linemen and linebackers, you now have an additional arrow in your quiver for those pesky defensive backs.

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If you prefer brute strength to quickness, the precision modifier also makes the stiff-arm more formidable than ever. Tapping A/X without the precision modifier leads to a quick thrust of the arm aimed at the opponent’s chest or shoulder. This is a viable option against smaller players, but a big, bruising linebacker will likely still wrap you up and make a tackle. However, adding the precision modifier can give you the additional force and accuracy to pop the defender and provide the extra step you need.

Run Free and the precision modifiers reach into all elements of running the ball, even offering variations on dives and hurdles. Furthermore, players with high attribute ratings (over 90) will be able to unleash even more nuanced moves, making them even more difficult to bring down.

But don’t think that all the advancements are on offense. The dev team has added more powerful defensive pursuit and tackling behaviors that will be revealed in future articles. You’ll need all these new tools to get by the smarter, more aggressive defenders.

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In order to really capture the feel of what it’s like to run in the NFL, combo moves have been created to escape sticky defensive situations. For instance, say a linebacker is coming in from the side of a ballcarrier and a safety is coming down hard. Utilizing the new combos, you could make a back cut to make the linebacker miss, then spin away from the safety and into the open field. In many ways, the precision modifier and the new combo system create a game within the game, letting you see the defense in a whole new way.

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Running Out of Gas

With all these new weapons at your disposal, it’s easy to consider abusing them. For that reason, Madden NFL 25 will feature a new visual stamina meter that will drain as you execute moves. Juking, spinning and trucking will get you out of trouble, but they will also makes you tired. Consequently, if you run out of stamina during a play, you’ll see your player slow down. Once you’re out of gas, any additional moves you try will be much less

effective.

Stamina refills after each play, but there is a cumulative effect over the course of the game. So if you’re running the ball a lot, don’t expect your running back to be as fresh when you're trying to pound the rock in the fourth. In fact, he might be down to half-stamina or less depending on how hard you’ve been pushing him. You see a lot of NFL teams going to a two-back look for this exact reason, so it may be something you want to keep in mind for your Madden NFL team as well…

The team is extremely excited about what the precision modifiers bring to the table this year in Madden NFL, and we can’t wait for you to get your hands on it and learn what it means to Run Free. Keep checking back for more insight on what the precision modifiers can do, as well as info on all the great new features coming to Madden NFL 25!

Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden website. Fans are also invited to become a Madden Insider  for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25.
 
[h1]Playbook 2: Infinity Engine 2[/h1]
Last year, Madden NFL 13 introduced physics to the  franchise with the Infinity Engine. It was a big step forward and a huge feature at this point in the current console cycle. However, as with any new technology, there is always room to grow. This offseason, it was a major priority for the dev team to add new features, fix known issues and create a smoother, more realistic experience. With that in mind, it's time to introduce Infinity Engine 2 to Madden NFL 25.

Feel The Force

One of the biggest points of emphasis this year was tuning the engine to account for the strength and power of players. This is how Force Impact was born. Football is a game of collisions and that will be reflected in how players interact when they hit each other. Force Impact allows the game to account for the size and strength of players to render realistic results when impact occurs. So (deleted words) if you use the Truck Stick to make a big, bruising running back like Marshawn Lynch lower his shoulder when a smaller player is trying to make a tackle, the Force Impact system will accurately calculate the outcome and render a result. Spoiler alert: there’s a good chance he’s going to run right over the smaller player. This was first demonstrated last year, but now it has been finely tuned to be even more realistic.

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A similar emphasis has been placed on defense, so the Hit Stick feels better ever before. Lining up and teeing off on a ball carrier is awesome, and it's hard to do the experience justice in words. After laying the lumber with the Hit Stick and Force Impact for the first time, it will be hard to go back to normal tackles.

Force Impact also affects stiff-arms, adding importance to an often under-utilized move. Tapping the stiff-arm button as a defender comes in to make a play is called a “physics punch,” where the ball carrier will quickly thrust his arm out and shove the defender. Holding the button makes the ball carrier hold his arm out and try to “wall off” the defender and keep him at bay. Again, strength matters, as stronger players will have more success with their stiff-arms than backs who tend to rely on speed rather than power. 

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Everywhere I was Going, I was Running

If you’ve checked out the Run Free post, then you know all about the emphasis placed on the running game this year. Some improvements and tweaks have been made to the engine itself to make the running game more rewarding and fun. First off, players can now use hard cuts when running to prevent the “swerve” running seen in years past. When a ball carrier changes direction, he now needs to decelerate and make a genuine, sharp movement to get past the defender. It’s a fix that has been in the works for a long time, and the dev team is glad it’s finally in the game.

Another new mechanic this year is the stumble recovery. Players will have a chance to break out of a stumble, regain their feet and continue down the field. There will be a small window during a stumble where flicking the right stick back will allow you to keep your feet and continue moving forward. Conversely, if a player is about to get lit up by a defender, flicking the right stick forward will cause him to dive for as many yards as possible while keeping a firm grip on the pigskin.

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The team worked on cleaning up the engine and making some under-the-hood tweaks like adding a ball carrier avoidance animation that triggers whenever a player approaches a blocker. Instead of running into the back of a blocker and falling down, the ball carrier will now put a hand out and automatically guide himself into space. Last year, a lot of players abandoned the inside running game out of fear of their blockers knocking them over. Now those inside runs are once again a viable option.

Know Your Assignment and Set the Edge

With a renewed emphasis on the running game, serious attention was paid to blocking assignments. So this year, former NFL offensive lineman and current Madden NFL designer Clint Oldenburg took a look at every single offensive and defensive front in the game in order to script proper blocking assignments. Clint’s work results in guards and tackles now taking on the correct defenders and behaving more realistically during plays. Lead blockers will now seek out actual threats instead of peeling off to take on a linebacker that is already out of the play. The improvements are most apparent on screen plays where guards, wide receivers and others will do a much better job of creating space.

Playing both Sides of the Ball

The offense was given lots of love this year, but the defensive side of the ball was not ignored. New mechanics for defenders include more effective dive tackles, which will allow players to avoid blockers and make a play on the ball. Furthermore, heat-seeker tackling makes it much easier to hone in on the ball carrier and wrap him up.

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A small but significant defensive upgrade comes in the “breakdown” animations seen in the open field. To counter all the precision modifier moves, defenders will now slow down and get into position to make a play rather than charging full-speed ahead. Defenders caught out of position will also be able to make a hard cut and get back into the play, so will still be able to recover and make something happen. Last but not least, defensive pursuit angles have been tuned so that defenders are smarter about tracking down ball carriers. Combined that with the breakdown animation and recovery ability, defensive-minded players will have plenty of moves to choose from.

Post-play AI has also been improved so that so players will be more aware of those on the ground, and smarter “get up” logic will allow players to stand up more naturally. 

Madden NFL 25 includes a boatload of improvements to Infinity Engine 2 and come August, players will have the smoothest, most realistic Madden experience to date.

Madden NFL 25 will be available on Tuesday, August 27, for Xbox 360 and PS3, and fans can learn more at the Madden website. Fans are also invited to become a Madden Insider  for exclusive information on Facebook including the latest news, original content and more for Madden NFL 25.
 
As a Vikes fan I'm sort of glad AP didn't win the cover... Madden curse, you scary bruh.
 
I thought maybe they'd do a next gen version.
 
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one day they'll fix nano blitzing, and glitch routes on offense. one day.

There will always be certain routes that will be overpowered, every year. Just how it is.. like this year it was the Poco routes, pretty much anything against zone got tore up if you timed it correctly.

Get at me if you itchin' to get this work.

PSN: hass_core
 
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