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We know PlayStation 4.5 is real - but why is Sony making it?
Digital Foundry on three possible scenarios: the successor, the upgrade and the hardware tweak.
So my take on it is, the main focus is 4K content with a slight boost in power to the console itself. PS2 pushed DVD's and PS3 was the trojan horse for Blu-Ray so this will be the trojan horse for 4K or UHD content.
Also last gen was around 8 years and you could tell PS360 were at their limits near the end so I expect this to launch next year holidays,4 years after launch.
I think it will be option 2 even though option 3 is the safest and smartest option imo.
http://www.eurogamer.net/articles/d...ystation-4k-is-real-but-why-is-sony-making-it
Digital Foundry on three possible scenarios: the successor, the upgrade and the hardware tweak.
So what do we know about the rumoured PlayStation 4.5? In the wake of last week's post-GDC outing of the hardware by Kotaku, we have independently established that it's real and that Sony's R&D labs have prototype devices, and we also have more than one source referring to it as PlayStation 4K, the name we'll be using for now. And this is where things become slightly strange - because while more GPU power is being offered to developers, realistically it is nowhere near enough to provide native 4K gaming at the same quality level as current 1080p titles. The full extent of the spec is a current focus of enquiry for us, but realistically, it is simply impossible to cram the equivalent of today's top-end PC graphics hardware into a console-sized, mass-market box.
Everything we've heard positions PlayStation 4K as a machine capable of playing current and next-generation ultra HD media, while also offering support for other aspects of the 4K spec, such as high-dynamic range and a wider colour gamut - aspects of the 4K spec that could be introduced to gaming. However, in terms of additional computational power, we've got be realistic about what Sony can deliver with a mid-generation refresh.
We can say that with some degree of certainty because PlayStation 4K will almost certainly use an evolved version of the APU technology used in the current console. Once again we will see semi-custom versions of AMD's CPU and GPU technology integrated into a single, console-friendly processor, and thanks to the firm's openness with its technology roadmaps, we have a good idea of the base building blocks Sony has access to in building its next PlayStation.
We also know about the fabrication technologies available. PlayStation 4 and Xbox One arrived when 28nm microprocessors were firmly established, and right now the industry is moving on to 14nm and 16nm chips using 3D 'FinFET' transistors. Shrinking transistors and innovative new architecture are what make generational leaps in computational power possible.
So my take on it is, the main focus is 4K content with a slight boost in power to the console itself. PS2 pushed DVD's and PS3 was the trojan horse for Blu-Ray so this will be the trojan horse for 4K or UHD content.
Also last gen was around 8 years and you could tell PS360 were at their limits near the end so I expect this to launch next year holidays,4 years after launch.
I think it will be option 2 even though option 3 is the safest and smartest option imo.
What we might expect:
- We'd see a new PlayStation playing host to the same titles as the current one, but with visual improvements.
- Conceivably, older games may run more smoothly by default, or could be patched to access the newer hardware.
- Resolution could be pushed beyond 1080p and could look good on a 4K screen, but native UHD visuals for triple-A titles are off the table.
- Wouldn't be as expensive as the first option.
- State-of-the-art 4K media support, but harder to sell to all but the most hardcore gamers.
The bottom line: Scaling up and enhancing the current PlayStation doesn't sound particularly exciting and we do have to wonder what the point would be of a PS4K with very little chance of servicing 4K gaming. However, this is the design that stands the best chance of offering a decent bump to system capabilities without introducing too much in the way of compatibility issues. Our gut feeling right now (nothing more) is that this is the form the current prototypes take
http://www.eurogamer.net/articles/d...ystation-4k-is-real-but-why-is-sony-making-it
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