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Oh right I'll post the summaries.i meant like embed them, I can't access gaming sites from work
Gamespot:
I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss.
Kotaku:
Until Dawn is weird. It’s got problems—the pacing is way better in the first half, you spend too much time looking for collectibles, the story isn’t actually worth a damn in the end—but it’s so earnest. This game was made by horror fans for horror fans, and that passion is obvious. Culty, schlocky games are exceptionally rare, but Until Dawn fits that description perfectly. It’s a big, dumb, super-fun choose-your-own-adventure game with some terrific scares. It shouldn’t exist...but it does, and I’m excited to play it again. Maybe when I do, I’ll manage to get a couple more of these dopes to the end alive.
Engadget:
Until Dawn is an incredibly strong exclusive, and given its history of delays, pushing the release date a few more months wouldn't have hurt; the game is perfect for Halloween frights. That Until Dawn isn't getting any corporate love is almost as scary as the game itself.
IGN:
Pushsquare:
Until Dawn is a pleasant surprise, and something that fans of interactive stories will really appreciate. As a schlocky horror it's a success, but its fiction actually goes beyond simple slasher – even if it remains intentionally silly throughout. The sometimes sloppy controls will irritate, while the performance capture could have been better, but neither of these issues are nightmarish enough to pull you out of the popcorn flick plot, which is buoyed by the impressive, if not gigantically impactful, butterfly effect. A ridiculous romp is what was promised, then, and this one will keep occupied all night long.
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