The Official Mortal Kombat X Thread (KOMBAT PACK 2 AVAILABLE NOW FOR PSN & XBL)

[h1]Mortal Kombat X: Shaq vs Kenny - Kombat Konfrontation [/h1]


This video had me
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Whhy is this fool Shaq singing Bone[emoji]128516[/emoji]
 
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[h1]Tanya Kombat Kast Konfirmed for June 1st 4pm EST/1pm PST[/h1]
NRS just konfirmed the next Kombat Kast, which will feature our first glimpse of Tanya as the 2nd DLC character for MKX, is set for tomorrow, Monday, June 1st. Stream starts around 4pm EST/1pm PST at the usual Kombat Kast spot, at the usual Kombat Kast place:

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Reiko and Havik not being in the game annoys the hell out of me. Tanya looks awesome with a sick *** fatality. Looks like they changed her complexion also

 
Decapre+Elena+The chick from BlazeBlue with the staff...

Yep i hate Tanya
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I don't even know how I'll realistically beat someone playing with her that isn't terrible
 
My boy has beaten me with Liu Kang like 5 times in a row. Dude is too quick for my usual dudes Jax and SubZero:{
 
This guy does read and reviews of the comic every week. I'm still curious why the Blood Demon story arc wasn't included in the game... :\


 
[h1]MKX Hotfix 6-1-15[/h1]
MKX Hotfix live on Xbox Live, coming soon to PS4. Taken from Community.WBGames.com. Check out the changes below:
  • D’Vorah – Reduced damage of F4,4 by 2
  • D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade
  • Erron Black - Tackle is now -2 on hit (down from +20)
  • Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames
  • Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks
  • Jacqui – Adjusted many hitboxes to connect & combo more consistently
  • Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance
  • Kenshi – 1 has 9 startup frames (down from 11)
  • Kenshi – 1,1,4 can no longer be special canceled
  • Kenshi – D1 has 8 startup frames (down from 9)
  • Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block
  • Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
  • Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
  • Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)
  • Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)
  • Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)
  • Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
  • Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
  • Kenshi (Kenjutsu) - Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
  • Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
  • Kitana – Increased Rising Fan / Rising Blades damage by 2
  • Kitana – B1 has 9 startup frames (down from 16)
  • Kitana – B1,2 is now +1 on block (down from +2)
  • Kitana – B1,4 is now -4 on block (down from +1)
  • Kitana – Adjusted the hitbox on f1 to connect more consistently
  • Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
  • Kotal Kahn (Blood God) – Totems have 5 less recovery frames
  • Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
  • Kotal Kahn (Sun God) - Soul Scorch / Soul Scorch have 5 less recovery frames
  • Kotal Kahn (Sun God) - God Choke (all 3 levels) damage increased by 3
  • Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10
  • Mileena – 1 has 11 startup frames (down from 14)
  • Mileena – D1 has 9 startup frames (down from 11)
  • Mileena – 2 has 8 startup frames (down from 10)
  • Mileena – adjusted hitbox on b3 to hit more consistently
  • Raiden – F1 is now a high
  • Takeda – 1 has 9 startup frames (down from 11)
  • Takeda – D1 has 8 startup frames (down from 10)
  • Takeda (Lasher) - Low Slash is now -19 on block (down from -24)
  • Takeda (Lasher) - Whip Trip / Flip is now -11 on block (down from -21)
 
Played online over my cousins house for a bit. Won 6 of 11 matches. Way better than I thought I was. Fought like 5 Tanyas.
 
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