killamastermind
Banned
- 303
- 29
- Joined
- Jul 31, 2012
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It works well for and the majority of GTA fans. Everything seems to have the right weight and acts accordingly and makes every crash, hit, etc different. It makes the previous GTA games near impossible to play because of their lack of a physics engine. It could barely be called that IMO.Dude, if there was one thing that everyone agrees sucks about GTA IV, it's the physics engine. It just doesn't work well. It's supposed to be realistic, but that doesn't mean it makes playing the game more fun. It takes forever to walk/run from one place to the next and it's so annoying how the character lies on the ground for like 5 seconds after you're hit by a car.
get hit by a car in real life and tell when how fast you get up...make sure you have a stop watch. goof.
physics engine was on point to me.
It works well for and the majority of GTA fans. Everything seems to have the right weight and acts accordingly and makes every crash, hit, etc different. It makes the previous GTA games near impossible to play because of their lack of a physics engine. It could barely be called that IMO.
oh mi gawd. if CJ is the lead character again that would be sick. if this is anything like a updated san andreas it will be the best gta yet. eff all that gta4 phone your friends crap. like people are saying. i like san andreas missions the best. finally a reason to turn on my ps3 again.
get hit by a car in real life and tell when how fast you get up...make sure you have a stop watch. goof.
physics engine was on point to me.
There's a fine line between realism and playable. If you die just once and you can't play the game anymore, that would just be crossing the line.
I'm not saying more realistic = better game. I'm saying that's what they're going for from now on. The point is, they're trying to create a balance of realism and fun together.But I thought more realistic = better game.
Maybe that's crossing the line to you. To me crossing the line already is having your character move way slower than necessary.
What else short of dying would be crossing the line then? If the police catch you the game forces you to go to prison, only allowing you to walk around in a small cell without any form of entertainment for a very long time?
It's a friggin game. If making it more realistic stands in the way of making it more fun, then they shouldn't do that. If making it more realistic doesn't stand in the way of making it more fun, then they should definitely do it. The physics engine in IV that annoys the majority of GTA fans went too far.
Die in real life and tell when you can load a point in your life 5 minutes before your death. You can do this in IV you know.
Maybe to make it super, ultra realistic they should have your character have one life and once you die you wouldn't be able to play the game again, have them prevent your gamertag of ever playing the game again and everything. That would be so awesome, it would be so realistic.
= More fun than anything IV has to offer.
There's a fine line between realism and playable. If you die just once and you can't play the game anymore, that would just be crossing the line.
But I thought more realistic = better game.
Maybe that's crossing the line to you. To me crossing the line already is having your character move way slower than necessary.
What else short of dying would be crossing the line then? If the police catch you the game forces you to go to prison, only allowing you to walk around in a small cell without any form of entertainment for a very long time?
It's a friggin game. If making it more realistic stands in the way of making it more fun, then they shouldn't do that. If making it more realistic doesn't stand in the way of making it more fun, then they should definitely do it. The physics engine in IV that annoys the majority of GTA fans went too far.
What's the price going to be for pc or ps3?
Sucks to hear CJ won't be back... no other GTA is touching San Andreas, plot-wise...
I just hope story won't suck as much as it did in GTA 4.
One of the other things that this studio is well known for is very carefully controlling the information that comes out before and during a game. In the movie industry, they are offering fans more of a peek behind the curtain of late.
DH: Yeah.
It doesn't seem like you are very eager to embrace that. Does it take away the magic?
DH: That's really it. It was really important to us that the games felt kind of magical. And seeing too many videos and or even seeing interviews of us sitting there pointing stuff out and showing how it's all done [detracts from that].
I think with the movies, the less you know about the stars the better. The best movies are where you go and don't know anyone that's in it. And we want to keep that feeling -- we always did and continue to want it now -- where it might annoy people that we don't give out more information. But I think the end point is people enjoy the experience.
Obviously, it's a balancing act to sell the game... We used to have an exact formula for how much information you give out and how much you wouldn't. Literally, it was sort of a pie chart. It's hard to be that controlling, but you certainly want features that people are discovering. Some amount they learn about in advance, and some amount in reviews, but hopefully you can keep [other aspects] quiet until [people] are actually playing the game, because you want it to have the surprises and you want it to be magic.
The less they know about how things are pieced together and how things are exactly broken down, and exactly what our processes are, the more it will feel like this thing is alive, that you are being dragged into the experience. That's what we want.