It's impressive that Driveclub runs in VR at all. It's one of the best-looking games on the regular PlayStation 4, but can only manage 30 frames per second, far beyond the minimum you need for VR. On PS VR, it runs at 60 frames a second reprojected to 120, which does feel smooth enough — there's an obvious graphical hit, with several of the game's effects being dialed back or removed, but it still looks like Driveclub.
The game's excellent lighting in particular appears to have been largely preserved, giving it a more appealing look to me than the often-sterile likes of Project Cars. The rendering of each car's cockpit is similarly stunning, which goes some way to making me actually want to use that camera view. And while competing VR racing games on PC do have an edge in terms of absolute resolution and detail, PS VR's RGB-stripe display means Driveclub VR has an overall cleaner appearance than racing games I've played on the Vive and Rift.