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Next gen has nothing to do with it. Every PS3 game could have been 60 FPS.

It's either 30 FPS with extra graphical bells and whistles or 60FPS with fewer bells and whistles. It's a design choice.
A lot of the best games last gen ran at 60 FPS without compromising quality. Even Super Mario Galaxy 1+2 (on the WII) ran at 60 FPS and it looks better than 90% of PS3/ Xbox 360 titles. 

It's hardly a design choice, more like a in-efficiently skilled, lazy choice. The question was never about graphics (most gamers know art direction + style> technical art skills) it's about the graphical performance. 
 
Next gen has nothing to do with it. Every PS3 game could have been 60 FPS.


It's either 30 FPS with extra graphical bells and whistles or 60FPS with fewer bells and whistles. It's a design choice.

A lot of the best games last gen ran at 60 FPS without compromising quality. Even Super Mario Galaxy 1+2 (on the WII) ran at 60 FPS and it looks better than 90% of PS3/ Xbox 360 titles. 


It's hardly a design choice, more like a in-efficiently skilled, lazy choice. The question was never about graphics (most gamers know art direction + style> technical art skills) it's about the graphical performance. 

60 fps is not the current standard. youtube videos are all converted to 30fps even if they are higher. movies are shot in 24fps, with a few exceptions (The Hobbit @48fps. etc). its unfair to blame a team that has to split resources between graphics, gameplay and story when the standard hasnt even reached 60. but i would like to see the new standard reach 60fps by the end of this generation, seeing how fibre optic internet and cheaper ssds/cloud storage are all slowly starting to replace our current standard . went a bit offtopic but agree that once devs are used to the tech and have better understanding then they should allocate resources to making it 60fps.
 
Next gen has nothing to do with it. Every PS3 game could have been 60 FPS.


It's either 30 FPS with extra graphical bells and whistles or 60FPS with fewer bells and whistles. It's a design choice.

A lot of the best games last gen ran at 60 FPS without compromising quality. Even Super Mario Galaxy 1+2 (on the WII) ran at 60 FPS and it looks better than 90% of PS3/ Xbox 360 titles. 


It's hardly a design choice, more like a in-efficiently skilled, lazy choice. The question was never about graphics (most gamers know art direction + style> technical art skills) it's about the graphical performance. 

A lot of the best games ran 60 FPS? On consoles? There was Call of Duty, then what? Geometry Wars...and uh, yeah. edit: God of War 3? was that 60?
 
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Killzone: Shadow Fall’s Online Multiplayer has Dedicated Servers, People With Slow Connections Can Play Without Issues
September 27, 2013 Written by Jason Dunning


Going back through all of the Killzone: Shadow Fall posts we’ve done so far, a lot has been talked about regarding the multiplayer, frames per second, and more.

In a recent Q&A at Eurogamer Expo, Lead Designer Eric Boltjes answered a whole bunch of questions (the video is below) that re-capped most of what we’ve covered (via Killzone.com), while also explaining the network structure for the online multiplayer:

Killzone: Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.



Killzone: Shadow Fall releases on November 15th in the US/Canada and November 29th in many other PS4 launch countries.

Are you glad that people with slow connections won’t hamper your overall online experience? Let us know in the comments below.

Source: Playstationlifestyle
 
A lot of the best games last gen ran at 60 FPS without compromising quality. Even Super Mario Galaxy 1+2 (on the WII) ran at 60 FPS and it looks better than 90% of PS3/ Xbox 360 titles. 


It's hardly a design choice, more like a in-efficiently skilled, lazy choice. The question was never about graphics (most gamers know art direction + style> technical art skills) it's about the graphical performance. 

You lost me at Super Mario Galaxy looking better than 90% of multiplatforms this gen. Unless you're talking about art design which is subjective, there is no way Super Mario Galaxy from a graphical standpoint looks better than multiplatforms on the HD twins. Not only that but the game is 480p. That upscaled can't compare to multiplatforms this gen, which, the majority off were 720p

60fps is a design choice. Look at the Killzone Shadow fall FAQ. They went with 30fps for the single player campaign and 60fps for the multiplayer. 30fps for the single player to showcase the games graphics and set pieces and 60fps for the multiplayer for smooth reaction based gameplay. It was their choice on what to prioritise.

Even when the developers get used to the new hardware, it will still be choice as to whether to prioritise graphics or framerate. Not every game needs 60fps. Fighting games, racing games yes but a game like Uncharted for example doesn't have to be 60fps.
I'm even surprised Deep Down is 60fps, that is a game I would have thought would proritise graphics over framerate since the gameplay isn't fast and because of the target render they showed at the PS4 reveal.
 
For those like me who didn't watch the TGS conference. Here's a quick demo of the PS App.
Translator is very enthusiastic so it's a good watch.
 
Earlier today, talk regarding the next generation versions of Ubisoft's "Watch_Dogs" was put under fire regarding display resolutions and frame rate speeds. In an interview with Jonathan Morin, creative director, discussion of what gamers could expect on their respected platforms, be it the Xbox One, PlayStation 4, Wii U, PC or current generation machines, was gone over. He had this to say:

"Right now the frame rate we're focusing on is a steady 30FPS, There's always a balance, especially for open world, between the simulation and the rest.

I think for where we are, the most important thing is the steadiness and ensuring that it's always capped the same so when you play it, it feels right."

The point of interest came when Morin refused to acknowledge the final resolutions of the title on each platform, simply stating that he was "unsure." Intrigued, sources were contacted with connections to the project. What was discovered was not surprising, and if anything should make sense of what platform holds the most potential this upcoming generation.

When asked what the final resolutions of these titles were shooting for, the answer's was almost as indecisive as Morin's, indicating that the team may still be working on optimization:

"720p on PS360, 1080 on PS4, TBD on Xbox One"

When asked if the difference was noticeable, the answer was clear:

"Big difference between last generation and next gen. You can see it. PC can hit up to 60fps 1080, but I think they are aiming for parity with PS4"

From there, the question of frame rate was put in the air, as the Xbox versions of multi-platform games have always seemed to be in question as of late:

"Both hit 30fps easy. I think Xbox One suffers a few dips from 60fps (hence the 30fps lock for console platforms). PS4 is pretty smooth. Definitive version"

Finally, the idea of the Wii U being "between" next generation, although believable, was still questionable as most Wii U ports are simply that, ports. When asked the truthfulness behind this, the answer was... honest... if anything:

"Meh. Wii U is on par with current generation, to be honest."

So there you have it, the PlayStation 4 version of Watch_Dogs is the definitive version, lining up directly with what most developers have been saying regarding both next generation consoles. Keep in mind, these are not confirmed numbers, just rumors from a trust source, so take everything with a grain of salt.

http://www.examiner.com/article/rum...-graphically-definitive-version-of-watch-dogs :lol 8o

Post this in the Xbox thread or nah?
 
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...You guys are making yourselves look just as bad as the residents of the thread that shall not be named :lol
 
Looks like the face off came quicker than expected

Both the Xbox One and PS4 version of Battlefield 4 have been showcased running at 720p resolution and 60 FPS during trade shows, but as confirmed by Frostbite Technical Director Johan Andersson on Twitter, it runs at a higher resolution in the PS4 developer environment and the final resolution will be apparent when the game will launch (which, mind you, is not a confirmation that the retail PS4 version will run at a resolution over 720p. It just means that it’ll be optimized before launch, and then we’ll see).

Can Xbox One users planning to get the game hope for the same treatment? Apparently not, as confirmed by an “EA representative in charge” to the Japanese site Game*Spark, that got hands on time with the game at Eurogamer Expo.

According to said EA rep, the Xbox One retail version of the game will still run at 720p , 60 fps, the same as the alpha version showcased at Eurogamer Expo.

In addition to that Game*Spark’s writer mentions that graphics “look blurred and a little flat, probably due to lower resolution textures and somewhat worse lighting compared to the PC version”.

Not everything is negative though, as the writer mentions that he paid particular attention to the stability of the framerate during his hands-on time, and it was smooth. No remarkable frame rate drops were visible except during sudden changes of the point of view during crowded fights.

He concludes by saying that despite the flaws mentioned above he did not feel dissatisfied after standing in line for an hour to play ten minutes, and the feel of the game is exactly the same as the PC and PS4 version, so it’ll definitely be a “must buy” for those considering to buy the console.

That said, since I’ve learned to take what representatives on show floors say with a bit of a grain of salt, I sent a mail to our contacts at EA asking for further confirmation, and I’ll keep you posted if I receive anything noteworthy
.

http://bf4central.com/2013/09/battlefield-4-playstation-4-gameplay-videos-tgs-2013/

According to reports from TGS, PS4 version was running at 900p
The PS4 version reportedly runs at 900p (upscaled to 1080p) at 60 frames per second. DICE has previously said that 60 fps for next gen consoles was a “top priority”

http://bf4central.com/2013/09/battlefield-4-playstation-4-gameplay-videos-tgs-2013/



Still not fully confirmed but it sounds similar to the Watch Dogs report.




Also

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not all of em though, the one i preordered at isnt doing a midnight launch

im sure only the major ones are

whatever though, getting off work might be my first all nighter since college
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BVQrIIwIQAAKNEg.jpg:large


looking beautiful here
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For those of you planning to get watch dogs, do you think it will be on the same level as GTA in terms of gameplay? I looked at some footage and it seems like they're trying to make the game a little complex.
 
For those of you planning to get watch dogs, do you think it will be on the same level as GTA in terms of gameplay? I looked at some footage and it seems like they're trying to make the game a little complex.
Hell no. I say that due to my experience with the assassin's creed series.
 
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