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None of these fit in the screen well.
Will Killzone Shadow Fall multiplayer have a variable frame rate?
No, we’re running 60fps. However, the game may drop a few frames in extreme situations – when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would’ve required undesired concessions.
We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting a stunning level of detail in 1080p at 60fps, while still allowing 24 players and their drones (effectively 48 entities) to take part at once. We’re very proud of the results – when you move through the maps you’ll notice lots of intricate details, from beautiful reflective surfaces to individually moving leaves on the foliage.
What is Killzone Shadow Fall’s multiplayer network structure like?
Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.
After news came out yesterday that Killzone wouldn't be running consistently at 60FPS in single player, this came out today.
Watch Dogs Runs at 30 Frames Per Second on Next-Gen Consoles
Ubisoft Montreal highly values steadiness and consistency.
by Chris Pereira SEPTEMBER 27, 2013
Believing that consistency is critical, Watch Dogs developer Ubisoft Montreal is currently targeting 30 frames per second as the framerate in its debut title on next-generation consoles.
"Right now the frame rate we're focusing on [is] a steady 30 [FPS]," said creative director Jonathan Morin in an interview with VideoGamer. "There's always a balance, especially for open world, between the simulation and the rest. I think for where we are, the most important thing is the steadiness and [ensuring] that it's always capped the same so when you play it it feels right."
The subject of the next-gen versions' native resolution was also broached, but Morin said he was unsure as to the answer.
Just yesterday, Guerrilla Games revealed its PS4 launch title, Killzone: Shadow Fall, doesn't run at a consistent 60 frames per second. In order to achieve the level of visual fidelity seen in multiplayer, Guerrilla allows the framerate to drop at times -- but it claims "usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway." Shadow Fall's single-player runs at the same 30 frames per second that Watch Dogs does.
IGN will be speaking with Morin today and asking him the questions about Watch Dogs that you want answered. Stay tuned for more details about the open-world title ahead of its launch this November on Xbox One, PlayStation 4, Wii U, Xbox 360, PlayStation 3, and PC.
I dont know what you are all running your resolution at, but on a desktop I can see all three video ddouble posted...
How you even think of something like this?FINALLY DECIDED TO AXE MY KILLZONE PRE-ORDER. STARTING TO LOOK MORE AND MORE LIKE SUGAR COATED POOP. GRAPHICS LOOK PRETTY BUT GAMEPLAY LOOKS TRASH.
There is no DRM and Used game policies on the XB1..
We're still doing 30FPS... really? Next gen this is not.