The Official Mortal Kombat 9 Thread

Two Questions:

1. Any Tips for Challenge 300?

2. Anyone want to play online & help me get some of the MP trophies?

PO
 
for challenge 300 i just used kung lao and did the easy square, triangle combo. goro, kintaro, and shao kahn get easier when u figure out their moves. i usually jump over them and do the kombo or upper cut+repeat
 
for challenge 300 i just used kung lao and did the easy square, triangle combo. goro, kintaro, and shao kahn get easier when u figure out their moves. i usually jump over them and do the kombo or upper cut+repeat
 
Originally Posted by PO2345

Two Questions:

1. Any Tips for Challenge 300?

2. Anyone want to play online & help me get some of the MP trophies?

PO


I'll help with the online trophies PO, if you return favor.
 
Originally Posted by PO2345

Two Questions:

1. Any Tips for Challenge 300?

2. Anyone want to play online & help me get some of the MP trophies?

PO


I'll help with the online trophies PO, if you return favor.
 
sick.gif
 @ the xbox controller for fighters....
what do?
 
With a list of accolades that would put any 'achievement hound' to shame; Justin Wong has been world champion of some of the genre's most competitive fighting games. Having claimed titles at the highest level in games like Marvel vs Capcom 2 and Street Fighter IV, the accomplished competitor set his sights on Mortal Kombat last month, when Performance Design Products staged their first US National Tournament, in Las Vegas, Nevada!

From a field of almost two hundred kombatants fighting for a winning prize purse of $10,000 -- "Jwonggg"
emerged victorious in Sin City to add his first US National Mortal Kombat Championship to the list!

Keen to speak with one of Earthrealm's chosen fighters, Mortal Kombat Online probed the Supreme Kombat Champion [pictured in mortal form, right] for his thoughts on the burgeoning MK tournament scene, and what he has observed from the revamped gameplay engine.


MKO
]: What was your first introduction to MK as a series?
[Justin Wong]: I think my first MK introduction is probably on the SNES with Mortal Kombat 2. I definitely did not know what I was doing at all at the time, and I picked Sub-Zero because my favorite color was blue.

What are some of the high and low points you've observed as the series has evolved?
I didn't think much of it when I was young at all, but ever since MK9 came out, I took it as a new game and just had to figure out the mechanics and try to use my experience in fighting games to adapt.

What do you think about the Mortal Kombat tournament scene so far?
I think its still growing and it eventually will keep getting bigger and bigger due to the offline/online community, and player awareness.

In your list of achievements, how does winning the National Tournament rank?
It is definitely a big one just because it was labeled as a National Tournament. And it just feels good to win at new games because I feel like I am doing something right.

With the MK Arcade Kollection announced [full story], do you think the MK scene can branch out?
I will always believe that UMK3 will be in tournaments just because there is still a scene for it. Maybe I will get into it especially if the MK [Arcade] Kollection is coming out. I am a sucker for fighting games and especially ones with a scene in it.

Kung Lao featured heavily in the PDP National Tournament. What do you think makes him such a popular and effective character?
He definitely was a popular character choice. I think since top players were using him, everyone else realized that he is probably the best character in the game, and he could do a lot of things that characters cannot do that easily, like anti air, for example.

 Kung Lao featured heavily in the PDP National Tournament. What do you think makes him such a popular and effective character?
He definitely was a popular character choice. I think since top players were using him, everyone else realized that he is probably the best character in the game, and he could do a lot of things that characters cannot do that easily, like anti air, for example.


What's your personal Mortal Kombat [2011] tier list?
I really don't have one just because I am a "tier +%+!%" in the game, but judging from my experience with the scene I can say that the best chars [in my opinion] are; Kung Lao, Raiden, Ermac, Cage, Cyrax, [and] Shang [Tsung] (in the future). [...] Everyone else I do not have a good rank.


There's been a lot of talk about Cyrax' bomb trap. Do you have any good tips to add depth to Cyrax' game, or on the flipside, to combat the trap?
Well the bomb trap is [definitely] super cheap, but that is what makes him really good. I believe that Cyrax players should not just focus on the bomb trap and focus more on his ex net which takes away the opponent's meter. The best way to fight against the trap is to either get lucky with breaking the throw, or save your meter to break out of the trap and also use super armor moves, or Raiden teleport to get out of the trap.

What do you think the key differences are between MK and games like Street Fighter IV and Marvel vs Capcom?
Obviously the main difference is the block functions but MK9 and SFIV are pretty similar [in my opinion]. It's just that MK is more offensive than SSIV. You can never compare Marvel to MK9, even with the tag combos. if you want to think about that, MK9 is pretty similar to the Tekken Tag series.


What can MK learn from other fighting games and what do you think they're doing right to stand apart from the crowd? Does MK2011 successfully carve a niche in the genre?
The only thing that MK players can learn from other games are footsies. The spacing of player's moves aren't as fluid as SF players. MK players are pretty offensive, but they don't have little tricks to trick the opponent for block strings or pressure strings. I do believe that MK9 is more exciting to watch than SF games and I would like MK9 to be successful in the competitive aspect.



How do you think MK can best improve, moving forward?
I think MK9 doesn't need to nerf characters but just buff up the lower tier, under used characters. Also, the game has only been out for a month, it's way too soon to say that 'this' char is unplayable, etc. In order [for] MK to move forward, it all depends on the community, and right now MK9 has to piggyback off the SFIV/MVC3 tournaments.


Do you think MK can hang with the competition in the longterm as a tournament fighter and have the longevity of titles like Street Fighter and MVC?
I believe that if MK9 keeps getting patches, it definitely will be longterm for fighting tournaments and I will always be supporting competitive fighting games.

MK is heading to Evo in July [learn more]. Do you think you'll get to play?
I am excited for EVO overall, and I believe that MK9 will have a strong turn out at EVO. I will be participating in it of course.

Is there anyone you'd like to thank, or send a shoutout?
I want to thank Intel, SteelSeries, Monster Energy, Kingston HyperX, Six Pool Gaming, Intel Extreme Boards, and Bigfoot Networks.
 
With a list of accolades that would put any 'achievement hound' to shame; Justin Wong has been world champion of some of the genre's most competitive fighting games. Having claimed titles at the highest level in games like Marvel vs Capcom 2 and Street Fighter IV, the accomplished competitor set his sights on Mortal Kombat last month, when Performance Design Products staged their first US National Tournament, in Las Vegas, Nevada!

From a field of almost two hundred kombatants fighting for a winning prize purse of $10,000 -- "Jwonggg"
emerged victorious in Sin City to add his first US National Mortal Kombat Championship to the list!

Keen to speak with one of Earthrealm's chosen fighters, Mortal Kombat Online probed the Supreme Kombat Champion [pictured in mortal form, right] for his thoughts on the burgeoning MK tournament scene, and what he has observed from the revamped gameplay engine.


MKO
]: What was your first introduction to MK as a series?
[Justin Wong]: I think my first MK introduction is probably on the SNES with Mortal Kombat 2. I definitely did not know what I was doing at all at the time, and I picked Sub-Zero because my favorite color was blue.

What are some of the high and low points you've observed as the series has evolved?
I didn't think much of it when I was young at all, but ever since MK9 came out, I took it as a new game and just had to figure out the mechanics and try to use my experience in fighting games to adapt.

What do you think about the Mortal Kombat tournament scene so far?
I think its still growing and it eventually will keep getting bigger and bigger due to the offline/online community, and player awareness.

In your list of achievements, how does winning the National Tournament rank?
It is definitely a big one just because it was labeled as a National Tournament. And it just feels good to win at new games because I feel like I am doing something right.

With the MK Arcade Kollection announced [full story], do you think the MK scene can branch out?
I will always believe that UMK3 will be in tournaments just because there is still a scene for it. Maybe I will get into it especially if the MK [Arcade] Kollection is coming out. I am a sucker for fighting games and especially ones with a scene in it.

Kung Lao featured heavily in the PDP National Tournament. What do you think makes him such a popular and effective character?
He definitely was a popular character choice. I think since top players were using him, everyone else realized that he is probably the best character in the game, and he could do a lot of things that characters cannot do that easily, like anti air, for example.

 Kung Lao featured heavily in the PDP National Tournament. What do you think makes him such a popular and effective character?
He definitely was a popular character choice. I think since top players were using him, everyone else realized that he is probably the best character in the game, and he could do a lot of things that characters cannot do that easily, like anti air, for example.


What's your personal Mortal Kombat [2011] tier list?
I really don't have one just because I am a "tier +%+!%" in the game, but judging from my experience with the scene I can say that the best chars [in my opinion] are; Kung Lao, Raiden, Ermac, Cage, Cyrax, [and] Shang [Tsung] (in the future). [...] Everyone else I do not have a good rank.


There's been a lot of talk about Cyrax' bomb trap. Do you have any good tips to add depth to Cyrax' game, or on the flipside, to combat the trap?
Well the bomb trap is [definitely] super cheap, but that is what makes him really good. I believe that Cyrax players should not just focus on the bomb trap and focus more on his ex net which takes away the opponent's meter. The best way to fight against the trap is to either get lucky with breaking the throw, or save your meter to break out of the trap and also use super armor moves, or Raiden teleport to get out of the trap.

What do you think the key differences are between MK and games like Street Fighter IV and Marvel vs Capcom?
Obviously the main difference is the block functions but MK9 and SFIV are pretty similar [in my opinion]. It's just that MK is more offensive than SSIV. You can never compare Marvel to MK9, even with the tag combos. if you want to think about that, MK9 is pretty similar to the Tekken Tag series.


What can MK learn from other fighting games and what do you think they're doing right to stand apart from the crowd? Does MK2011 successfully carve a niche in the genre?
The only thing that MK players can learn from other games are footsies. The spacing of player's moves aren't as fluid as SF players. MK players are pretty offensive, but they don't have little tricks to trick the opponent for block strings or pressure strings. I do believe that MK9 is more exciting to watch than SF games and I would like MK9 to be successful in the competitive aspect.



How do you think MK can best improve, moving forward?
I think MK9 doesn't need to nerf characters but just buff up the lower tier, under used characters. Also, the game has only been out for a month, it's way too soon to say that 'this' char is unplayable, etc. In order [for] MK to move forward, it all depends on the community, and right now MK9 has to piggyback off the SFIV/MVC3 tournaments.


Do you think MK can hang with the competition in the longterm as a tournament fighter and have the longevity of titles like Street Fighter and MVC?
I believe that if MK9 keeps getting patches, it definitely will be longterm for fighting tournaments and I will always be supporting competitive fighting games.

MK is heading to Evo in July [learn more]. Do you think you'll get to play?
I am excited for EVO overall, and I believe that MK9 will have a strong turn out at EVO. I will be participating in it of course.

Is there anyone you'd like to thank, or send a shoutout?
I want to thank Intel, SteelSeries, Monster Energy, Kingston HyperX, Six Pool Gaming, Intel Extreme Boards, and Bigfoot Networks.
 
Okay, these notes are "firm" and scheduled to hit this Tuesday. Mind you that this is not the full list or may not be the full list and to keep an eye on www.themortalkombat.com for them to release the full list officially in due time. Tom Brady has given us a list that he is aware of that may or may not contain every "note" and here it is:

Patch:

1. KL spin will ahve 6 more recovery frames on block
2. KL hat loop removed
3. kabal block infinite removed
4. sonya block infinite removed
5. various bugs fixed
6. wake up moves punishing certain characters after a ground breaker removed
7. stryker xray punsihed on hit fixed
8. advantage on cyrax command throw lessoned
9. cyrax command throw break changed from 2 frame windown to 10 frame window
11. sindel able to scream after 21 now and able t juggle with b3~scream
12. smoke bomb otg removed
13. cyber sub bomb has a smaller buffer window
14. jax ex dash punch goes farther and has armor.
15. jax has a gp fake
16. quan chi sky drop adv lessoned
17. quan chi reset after trance removed
18. quan chi skeletal boost after trance trade removed
19. quan chi can now move after trance
20. raiden no longer has adv after b312 and 334 are blocked. he is now at -1


Tweaks coming a few hours after the patch:

1. sonya cannot link military stance after d4
2. sonya dive kick inf removed
3. kabal cannot link dash after d4
4. KL infinite removed
5. kano up ball is now more disadv on block
6. more various bugs fixed


Also, Improved netplay*

Credit: Tom Brady  


"I was just given word Directly from Netherrealm Studios that the Latest patch Will NOT be out this week before CEO everyone @Test_Your_Might"

We apologize for the change-up as we're trying to provide everyone with the most accurate information as we receive it. Also, thank you to NRS and Alex with keeping us updated on this time change. ~ STORMS
 
Okay, these notes are "firm" and scheduled to hit this Tuesday. Mind you that this is not the full list or may not be the full list and to keep an eye on www.themortalkombat.com for them to release the full list officially in due time. Tom Brady has given us a list that he is aware of that may or may not contain every "note" and here it is:

Patch:

1. KL spin will ahve 6 more recovery frames on block
2. KL hat loop removed
3. kabal block infinite removed
4. sonya block infinite removed
5. various bugs fixed
6. wake up moves punishing certain characters after a ground breaker removed
7. stryker xray punsihed on hit fixed
8. advantage on cyrax command throw lessoned
9. cyrax command throw break changed from 2 frame windown to 10 frame window
11. sindel able to scream after 21 now and able t juggle with b3~scream
12. smoke bomb otg removed
13. cyber sub bomb has a smaller buffer window
14. jax ex dash punch goes farther and has armor.
15. jax has a gp fake
16. quan chi sky drop adv lessoned
17. quan chi reset after trance removed
18. quan chi skeletal boost after trance trade removed
19. quan chi can now move after trance
20. raiden no longer has adv after b312 and 334 are blocked. he is now at -1


Tweaks coming a few hours after the patch:

1. sonya cannot link military stance after d4
2. sonya dive kick inf removed
3. kabal cannot link dash after d4
4. KL infinite removed
5. kano up ball is now more disadv on block
6. more various bugs fixed


Also, Improved netplay*

Credit: Tom Brady  


"I was just given word Directly from Netherrealm Studios that the Latest patch Will NOT be out this week before CEO everyone @Test_Your_Might"

We apologize for the change-up as we're trying to provide everyone with the most accurate information as we receive it. Also, thank you to NRS and Alex with keeping us updated on this time change. ~ STORMS
 
mortal kombat is better than soul calibur.. soul calibur has always been a button basher, and most likely still will be... and i've never been a virtua fighter fan, characters in that game just suck.... like any of them are cooler than character from other games...
 
mortal kombat is better than soul calibur.. soul calibur has always been a button basher, and most likely still will be... and i've never been a virtua fighter fan, characters in that game just suck.... like any of them are cooler than character from other games...
 
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