xtapolapacetl
Banned
- 6,841
- 126
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Super Street Fighter IV for Spring 2010
[h2]Capcom confirms standalone game for Xbox 360 and PlayStation 3.[/h2]
by Martin Robinson, IGN UK
UK, September 29, 2009 - Capcom has announced Super Street Fighter IV, a standalone expansion to this year's fighter that's to introduce around ten new characters as well as numerous gameplay tweaks.
News first broke yesterday with a handful of leaked screens, and now official word has come from Capcom - though details are still scarce.
T.Hawk and Juri are the only new characters confirmed at present, and the identity of the others is still up in the air - though let's hope for some Street Fighter III love with the return of Dudley, Makoto and Ibuki.
Controversially, Super Street Fighter IV won't be a downloadable add-on, instead coming as a standalone disc for PlayStation 3 and Xbox 360 next Spring. It will, however, be a budget release.
Details such as the return of bonus modes and an all-new Ultra system are still just speculation, but we'll bring you more as it comes in.
couldnt jus make this #@*$ an add on (DLC) ?
Whats ur PSN? I have a E.Honda for that ViperOriginally Posted by Pakwan
Is everyone here playing on live? or PSN? I never got the chance to play anyone in this forum. I play PSNtry my C.Viper
Originally Posted by RHYTHMentality
^ Here we go again.
Y'all hear "NEW CHARACTERS! NEW STAGES!" and you guys fail to hear the rest without understanding.
Explain how new gameplay and tweaked balancing can be translated into DLC or a patch without pissing other people off that like SF4 for what it is right now.
If someone downloads a patch that does render gamplay (which is irreversible), and hates it... What will happen then? How will they go about bringing back the old SF4?
Developing a video game is a bit more complicated than some make it out to be.Originally Posted by Xtapolapacetl
I'm not sure what you're talking about but I'm pretty sure it's nowhere near as complicated as that. They could release it as a download and every time you put SFIV in, you get a menu where you can choose which game you want to play: SFIV or Super SFIV. If they could pull off such a great "downloadable content/disc content" combo with GTAIV, where you have a separate storyline with new characters, vehicles and weapons (downloadable) taking place in the same city with some old vehicles and weapons (on the GTAIV disc), I am sure that doing this with SFIV would be much simpler.
It wouldn't be a problem switching back between the two games at all. Just like it isn't a problem when it comes to switching games between the original GTAIV and the two downloadable episodes.
Gamestop preorder for SSIV: $39.99Originally Posted by RHYTHMentality
Developing a video game is a bit more complicated than some make it out to be.Originally Posted by Xtapolapacetl
I'm not sure what you're talking about but I'm pretty sure it's nowhere near as complicated as that. They could release it as a download and every time you put SFIV in, you get a menu where you can choose which game you want to play: SFIV or Super SFIV. If they could pull off such a great "downloadable content/disc content" combo with GTAIV, where you have a separate storyline with new characters, vehicles and weapons (downloadable) taking place in the same city with some old vehicles and weapons (on the GTAIV disc), I am sure that doing this with SFIV would be much simpler.
It wouldn't be a problem switching back between the two games at all. Just like it isn't a problem when it comes to switching games between the original GTAIV and the two downloadable episodes.
That's where this is misunderstood.
What GTAIV did was add new items/missions/maps as DLC and installable disc, not add new and different gameplay.
Name a game where it was possible to support new and different gameplay [GAMEPLAY - NOT items/missions/maps] at its front-end menu, giving the user a selectable decision.
A lot of people are confusing "new/different gameplay" with "new missions/weapons."
For discussion sake, let's translate this into DLC.
- New, revised gameplay + character balancing: $5 - $10
- 8 new characters: $10 - $20
[which is a GENEROUS estimate in today's DLC pricing - they can easily price each character @ $1
- Additional stages: $10 - $15
- Additions to everyone's moveset: $10 - $20
- New online multiplayer: $Free - $5
Not to mention Microsoft's screwed point-purchasing prices.
Thanks for further proving my point?
Developing a video game is a bit more complicated than some make it out to be.
That's where this is misunderstood.
What GTAIV did was add new items/missions/maps as DLC and installable disc, not add new and different gameplay.
Name a game where it was possible to support new and different gameplay [GAMEPLAY - NOT items/missions/maps] at its front-end menu, giving the user a selectable decision.
A lot of people are confusing "new/different gameplay" with "new missions/weapons."
You don't know what you're talking about. You can most definitely change gameplay, yes GAMEPLAY through patches and downloads. Gears of War 2 has hadchanges to its GAMEPLAY through downloadable title updates. Several times. And these were free title updates that weren't even a couple of megabytes insize. I'm not even talking about a true downloadable content that would be 1+ gigabyte or whatever.
Originally Posted by jae oh en
i don't see what the problem is. it cost's 40 bucks to buy both of those GTA episodes, and it costs 40 to cop SSF4 according to that gamestop link....so what's the difference? you're getting a brand new retooled/rebalanced game in super4.
No you're not, really. Well, you are if you don't already own SFIV, but even though these additions are nice and I would like to have them, they'renot worthy of a brand new game purchase. Capcom make GREAT games, but they are such ripoffs. You only need to look at the extra costumes for SFIV and what theywere charging for them. And they were already on the disc. Not to mention the VS mode in Resident Evil 5 (also already on the disc).
I don't know what I'm talking about? Wanna come meet me @ my workplace and see my line of work, then?Originally Posted by Xtapolapacetl
You don't know what you're talking about. You can most definitely change gameplay, yes GAMEPLAY through patches and downloads. Gears of War 2 has had changes to its GAMEPLAY through downloadable title updates. Several times. And these were free title updates that weren't even a couple of megabytes in size. I'm not even talking about a true downloadable content that would be 1+ gigabyte or whatever.
Costumes? Ripoff. VS Mode? Ripoff. I'll agree with you there.Originally Posted by Xtapolapacetl
No you're not, really. Well, you are if you don't already own SFIV, but even though these additions are nice and I would like to have them, they're not worthy of a brand new game purchase. Capcom make GREAT games, but they are such ripoffs. You only need to look at the extra costumes for SFIV and what they were charging for them. And they were already on the disc. Not to mention the VS mode in Resident Evil 5 (also already on the disc).
I don't know what I'm talking about? Wanna come meet me @ my workplace and see my line of work, then?
Read any of the posts I've made. I never said gameplay can NEVER be changed through patching, have I?
Now read my post that you quoted. I asked you to name a game that supports new and different gameplay giving the user a selectable decision, [i.e. Do I want this mode in the gameplay that has this/that removed, or do I want this form of gameplay that has this/that added with this/that removed?] Your example of Gears of War 2 doesn't have that.
Go ahead and name a game that has this.
Now read my first post on this page. I asked you to explain how new gameplay and tweaked balancing can be translated into DLC or a patch without pissing other people off. Let's go back to your example of Gears of War 2 which has been patched countless times.
If you were to download this latest patch [for conversation sake, let's mention the friendly 'nade plants that now glow bright when the Tac/Com is activated ] and it does render gamplay (which is irreversible), and you hate it... What will happen then? How would you go back to getting the old gameplay back of the friendly grenades no longer glowing? No can do unfortunately.
I do love your idea a couple of posts back when you said they should have it selectable in the options between SF4 and SSF4, but it's not gonna happen.
Different gameplay engine = different game
Of course you could go back to it. This is downloadable content that has been forced upon you. When you put in Gears 2 it says that a new update is availablefor the game and you can choose yes or no. The only problem is that if you choose no, you can't play online. You really don't think that Gears 2creators couldn't have added a switch in the option menu where you can choose whether you can see friendly grenades or not if they wanted to.
If GTAIV creators could make the two downloadable episodes with two new characters fully integrating with the city and all of its features (from the disc),then why would it be so impossible to add a couple of new moves to a player.
A downloadable player (Luis Lopez) can drive a car that was on the GTAIV disc. So why can't they make a downloadable version of Ryu that only possesses thenew moves who can also pull off the old moves from the SFIV disc?
And yeah, I know the menu thing isn't going to happen. Because Capcom won't allow it to happen.
Costumes? Ripoff. VS Mode? Ripoff. I'll agree with you there.
This is our opinion obviously.
But honestly, why do you feel that this is NOT a brand new game? This is something you've never explained as to how you felt.
And if this were DLC, do you honestly think additional stages, new movesets to old roster, new animations to old roster, gameplay that'll feel completely different, and eight dditional characters will cost you less than $40?????
[or 4500 MS points, whatever the hell $40 translates to on XBL.]
Well, seeing how Capcom charged 300 points for five costumes that were already on the disc, I can see why they wouldn't want to sell it for anythingreasonable.
You made quite a nice list of the features that will be added to Super SFIV. But guess what? I can do that for either one of GTAIV's downloadable episodesthat AREN'T a ripoff. You get NEW characters, NEW missions/storyline, NEW weapons, NEW vehicles, NEW songs added to the soundtrack and NEW multiplayermodes. All this for 1600 Microsoft points.
Super SFIV is a "BRAND" new game with gameplay that will feel "COMPLETELY" different? Come on, man.. You know that this isn't quitetrue. Although, to be fair, I didn't know that they would be adding eight new characters. I thought that it was only four. But it's still not a brandnew game. It's an upgrade. A big upgrade, but the vast majority of the data on the disc will be the data that is on the old original SFIV disc, thereforeit simply cannot be considered a new game.
You missed the point here with this one. You could go reverse the title update? Really? Show me how to do that.Originally Posted by Xtapolapacetl
Of course you could go back to it. This is downloadable content that has been forced upon you. When you put in Gears 2 it says that a new update is available for the game and you can choose yes or no. The only problem is that if you choose no, you can't play online. You really don't think that Gears 2 creators couldn't have added a switch in the option menu where you can choose whether you can see friendly grenades or not if they wanted to.
If GTAIV creators could make the two downloadable episodes with two new characters fully integrating with the city and all of its features (from the disc), then why would it be so impossible to add a couple of new moves to a player.
A downloadable player (Luis Lopez) can drive a car that was on the GTAIV disc. So why can't they make a downloadable version of Ryu that only possesses the new moves who can also pull off the old moves from the SFIV disc?
And yeah, I know the menu thing isn't going to happen. Because Capcom won't allow it to happen.
Again, this goes back to my first few posts. People are seeing "NEW CHARACTERS! NEW STAGES!" without hearing the rest to understand.Originally Posted by Xtapolapacetl
You made quite a nice list of the features that will be added to Super SFIV. But guess what? I can do that for either one of GTAIV's downloadable episodes that AREN'T a ripoff. You get NEW characters, NEW missions/storyline, NEW weapons, NEW vehicles, NEW songs added to the soundtrack and NEW multiplayer modes. All this for 1600 Microsoft points.
It's true.Originally Posted by Xtapolapacetl
Super SFIV is a "BRAND" new game with gameplay that will feel "COMPLETELY" different? Come on, man.. You know that this isn't quite true. Although, to be fair, I didn't know that they would be adding eight new characters. I thought that it was only four. But it's still not a brand new game. It's an upgrade. A big upgrade, but the vast majority of the data on the disc will be the data that is on the old original SFIV disc, therefore it simply cannot be considered a new game.
Not gonna debate here.Originally Posted by Xtapolapacetl
Well, seeing how Capcom charged 300 points for five costumes that were already on the disc, I can see why they wouldn't want to sell it for anything reasonable.