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Originally Posted by ArsnalJ23

It's another game mode where they throw challenges at you and you have to complete them in a single try, otherwise you have to start the particular mission from scratch. No check points, no continues.

The challenges are basically get from point A to point B and kill ALL the enemies. On normal there are 40 or so enemies, some run and gun, some with guillie (sp?) suits and sniper rifles, some camping in houses, and then there are some with full body armor and machine guns that charge at you, and can only be killed if you have a .50 cal rifle.

In the videos there is one map where you start off behind a wall with your choice of weapons on the ground, then you blow a hole in the wall and there are a gang of dudes waiting for you.

Watch the vid's (even if you don't have speakers) it's ill as hell.

sounds good ....did they talk about the Co-OP missions?
 
Originally Posted by i3allistic

Originally Posted by ArsnalJ23

It's another game mode where they throw challenges at you and you have to complete them in a single try, otherwise you have to start the particular mission from scratch. No check points, no continues.

The challenges are basically get from point A to point B and kill ALL the enemies. On normal there are 40 or so enemies, some run and gun, some with guillie (sp?) suits and sniper rifles, some camping in houses, and then there are some with full body armor and machine guns that charge at you, and can only be killed if you have a .50 cal rifle.

In the videos there is one map where you start off behind a wall with your choice of weapons on the ground, then you blow a hole in the wall and there are a gang of dudes waiting for you.

Watch the vid's (even if you don't have speakers) it's ill as hell.

sounds good ....did they talk about the Co-OP missions?
Think those are the Co-op missions.
 
[h1]Modern Warfare 2 Goes Past 11, And 69[/h1]
By Stephen Totilo, 11:40 AM on Fri Oct 9 2009, 4,863 views (Edit, to draft, Slurp)
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Infinity Ward revealed some key numbers and detailsabout Modern Warfare 2 onGame Trailers TV last night. Plus they made it clear that at least one part of the game will be tough.

GTTV host Geoff Keighley got word that character-leveling in Modern Warfare 2 will go to level 70 this time, with the Prestige status system making areturn.

He also confirmed that the new multiplayer perk of being able to fire at enemies from an AC-130, which is available after theplayer pulls off 11 consecutive kills, is not the ultimate killstreak perk. Infinity Ward wouldn't reveal what the better perk(s) is/are or what sizekillstreak will be needed to activate them.

IW boss Vince Zampella avoided providing another key number, but at least let it be known that the figure will be great then 1. He confirmed that playerswill get in the boots of "multiple characters" in the new game.

Also noted in the episode is that the Special Ops missions will not have checkpoints. If a player is killed, the mission starts over.

For more on the game, including a look at four of the Special Ops missions, check out the full episode.

from kotaku
 
Originally Posted by RustyShackleford

Originally Posted by i3allistic

Originally Posted by ArsnalJ23

It's another game mode where they throw challenges at you and you have to complete them in a single try, otherwise you have to start the particular mission from scratch. No check points, no continues.

The challenges are basically get from point A to point B and kill ALL the enemies. On normal there are 40 or so enemies, some run and gun, some with guillie (sp?) suits and sniper rifles, some camping in houses, and then there are some with full body armor and machine guns that charge at you, and can only be killed if you have a .50 cal rifle.

In the videos there is one map where you start off behind a wall with your choice of weapons on the ground, then you blow a hole in the wall and there are a gang of dudes waiting for you.

Watch the vid's (even if you don't have speakers) it's ill as hell.

sounds good ....did they talk about the Co-OP missions?
Think those are the Co-op missions.

eek.gif
eek.gif
eek.gif
thanks ....F'bombs gonna be dropping over the mic w/ myfriends on these mission
laugh.gif
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I must say I'm pumped for COD: MW2 even though I usually suck something awful when it comes to playing online with a FPS. Especially against all thehardcore players here on NT. I'm gonna have put some more time in.
 
from gamezine.co.uk

[h1]Tekken 6 goes Gold; online co-op & versus revealed[/h1]
Friday, 09 Oct 2009 10:26

photo-x-%247045351%24180.jpg

Tekken 6

Console development on Namco Bandai's Tekken 6 is now complete.

After already being in Arcades for a year, the sixth King of Iron Fist Tournament has gone gold on the Xbox 360 and PlayStation 3.

Shipping on the 30th October, the game will see an arcade stick, limited editions, and in certain territories, a PS3 hardware bundle. The game's viral advertising campaign has already begun.

"The development team, myself included, have poured heart and soul into the series for 15 years so it is with great excitement that we await the release of the game and seeing it in the hands of the fans," said Katsuhiro Harada, Tekken Project Director, Namco Bandai Games.

"We are also pleasantly surprised at the overwhelming attention the title has received from the media and fans alike. Tekken 6 is the pinnacle of the series and we look forward to the reaction from gamers worldwide once they've had a chance to play it."

The game will also include a fully featured online mode with its crisp 60fps visuals.


Tekken 6 online features include:

  • Ranked Match and Player Match:
    Rank up or work to improve your fighting skills by battling opponents worldwide in online versus mode with voice chat functionality.
  • Data Upload & Download:
    Create and upload customised ghost characters which accurately replicate your fight style.

    Any player in the world can download your ghost to take on your virtual self in a one-on-one battle even when you're not online.

    Upload replays of killer matches to share with friends and opponents around the world.
  • Scenario Online Co-op:
    New feature coming this winter as a free post-launch downloadable update.

    Jump into intense two player online co-op campaigns against AI controlled enemies and experience the dramatic large-scale action with friends around the globe.
  • Leaderboards:
    Battle Points: online only, split between World, Asia, America and Europe.

    Rank: overall on and offline ranking, from Beginner to TEKKEN God.

    Additional rankings include Ranked Match, Scenario Campaign, Time Attack and Survival.


    The game will also see a Tekken 6 lounge in PlayStation Home where gamers can launch into the game's online modes, as well as getting a chance to win exclusive clothes and furniture.

    Tekken 6 will also be available for the PSP.

Still hyped for this..
 
From PS blog

[h1]Ratchet & Clank Future: A Crack in Time Has Cracked Gold[/h1]
Posted by James Stevenson // Community Relations Manager, Insomniac Games

Hey everyone, wanted to drop by and share the happy news that Ratchet & Clank Future: A Crack in Time has officially gone gold and been released to manufacturing in North America. This means you can expect the game on October 27 in North America at your favorite game shop. It's been an incredible experience seeing this game come together at Insomniac over the last year. From our earliest prototypes of Clank's time gameplay, to the final space exploration levels that allow Ratchet to land on and explore spherical moons, there has been a ton of effort and love put into this game by the team here at Insomniac. We're really excited to get it out to you guys, our fans, and let you experience the conclusion of the Ratchet & Clank Future story arc.

There will be much new content hitting over the next couple of weeks - including some special coverage on G4's X-Play where you'll see one of our time travel levels for the first time.



In the meantime though, head over to Game Informer to check out this special video we put together for their recent site re-launch. It's all about the replay mode in the game. We spent a lot of time adding extra replay features, a special uber-boss you have to collect all of the Zoni to fight, the Insomniac Museum, optional super-hard Clank puzzles, and of course trophies, which are in addition to the Insomniac-created "Skill Points" we've had in all of our games since Spyro: Ripto's Rage.

That's all for now - if you haven't pre-ordered the game already, we have some great in-game pre-order bonuses from our various retail partners Gamestop, UNCHARTED 2: Among Thieves[/color], of course).

If you have any questions, post them below and I'll do my best to answer as many as I can!


First Future was sick, sequel looks to be just as ill..
 
[h2]Final Fantasy XIV's North American website gets massive update[/h2]
by Ben Gilbert { Oct 8th 2009 at 8:40PM }


Final Fantasy XIV has gotten a steady stream of information since its announcement at Sony's E3 press conference earlier this year. And now, the game's official website has loosed a flood of information on its classes, enemies, how the classes break down into "disciplines," and much more. Aside from all the new text, the site also got a handful of new screens (including the fancifully bearded, screaming face you see above).

Rather than waiting for us to poorly contextualize the nitty gritty details on a genre we don't always focus on, head over to our MMO-centric sister site Massively for more.

[h2]http://www.joystiq.com/2009/10/08/interview-sceas-eric-lempel-on-psp-minis-scrapped-umd-convers/[/h2]
[h2]Interview: SCEA's Eric Lempel on PSP minis, scrapped UMD conversion[/h2]
by Andrew Yoon { Oct 8th 2009 at 5:20PM }

pspgohandswhbg580.jpg

In the second part of our interview with SCEA's Eric Lempel, we chatted about the simultaneous release of PSP Go and PSP minis. In addition to discussing the hands-off approach Sony is taking with the pricing of minis, we talked about the possibility of the minis program moving to PS3, and eventual Mac support for the PSP's MediaGo application.

Joystiq: Are any Sony first-party studios working on PSP minis?

Eric Lempel: Right now, to my knowledge, they're not. That could change, again, but right now, I don't believe any of the studios are working on minis.

What determines the pricing of PSP minis?

There are a couple of rules, or maybe there's just one rule. They have to come in at $9.99 or under.

If someone wanted to release at $1.99, they could?

Yes, absolutely.
As a consumer, I don't see the value of buying minis, especially when they come with fewer features than regular PSN games and cost about the same. That's not really a question ...

There are a few differences between the minis and other games. First off, you're not allowed to use online functionality or any of the online services in a mini, so that's one piece right there that might discourage people from doing it. The other part is minis go through a different process to get to the Store, and it's an easier process. The whole goal with this is to make it easy for a lot of, in some cases, less experienced developers, or in other cases just developers who don't want to go through the whole evaluation process to get their stuff on the Store. It all came out of reducing the development tool costs earlier this year, and getting a lot of these new people on board to develop this content for PSP. So, people have the choice of what route they want to take, depending on what they want their content to be, ultimately. As far as pricing goes, the publisher of the title sets the pricing. So, they give us the price and then we have a standard markup.

It really comes down to how those developers want to price their content, and how they want to compete. Sitting here from the PlayStation Network and PlayStation Store perspective, it's really on them to get on and compete and do what they can to get their titles sell and make them successful. I think they have to carefully look at that, carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis. If it's not priced correctly, consumers may be turned off at the proposition and say, "I'd rather just go for this kind of stuff instead of minis."


pspminisredsceevidgrab.jpg


[table][tr][td] [h2]"We've seen, basically, our largest number of downloads ever for a week's time period."[/h2] [/td] [/tr][/table]It's been a week since the launch of the minis. How's traffic been on the PlayStation Store? Have people been clicking through to the minis?

It's been tremendously busy on the storefront. We've seen, basically, our largest number of downloads ever for a week's time period. It was our second highest week of revenue in the history of PlayStation Network, so we're seeing a huge lift of PSone classics just because we put out a ton of new ones last week. So overall, all of it is really exciting.

Do you see the minis program expanding to the PS3?

It's possible, but we haven't opened up the minis program to PS3 developers, or PS3 development at all. But I wouldn't rule it out. We always look at our models and minis is a pretty good experiment for us and we're kind of seeing how this goes. Depending on how this goes, we may change the program significantly.

Mac users still can't use the PSP MediaGo program to access the PlayStation Store. When can we expect Sony to offer Mac support?

That's also something we're looking into. We've done several enhancements to MediaGo. We're looking at getting the right resources in place to open that to the Mac audience, because we do know that it's a significant part of the user base, or the future user base, for that matter.


new_mediagobanner4_v1580.jpg


Why were plans for UMD conversion scrapped?

It's a combination of what's technically possible, but a bigger part of that is the rights to the content that's been available. PSP has been out for many years now. There weren't digital rights secured for all of this stuff, at no cost. So, there's lots of legal issues we'd have to get through to get a lot of content cleared. And also, we'd have to protect that content. So, with a good technical process so you can't pass around the UMD or do something else with it. So, it's a combination of things. It's something we'll continue to look at, but for the time being, it's just where it is.

Any plans to implement a loyalty program, similar to what Europe launched, for PSP owners that "upgraded" to the Go?

No program today. We always do other types of programs. And we've got lots of efforts underway. On the loyalty side, we do lots of things for our loyal users. At this time, it just happens Europe went out with a promotion, we didn't. Similar to when we launched PS3, we went out with a promotion, we had a BD in the box ... and other regions don't. It just really comes down to that was kind of something they did right now, that was their SKU plan, and wasn't part of our plan.
 
Originally Posted by Battousai701

anyone here getting uncharted 2 without playing the first one?


I just recently beat the first one, price dropped to 19.99 USD ( i think since its 29.99 CND) so its a cheap pick up and its an amazing game even though its Xyears old.
 
just checked IGN

They gave Demon Soul (9.4) the same score as Uncharted 2 (9.5), is demon soul really that good? I bought it but cant play it till tomorrow so i dont know
 
[h1]http://blog.us.playstation.com/2009...fortune-hunter-edition-start-playing-tonight/[/h1]
[h1]Want to Win UNCHARTED 2: Among Thieves Fortune Hunter Edition? Start Playing Tonight![/h1]
Posted by Jill Webber // PR Manager

Recently, we told you about the huge numbers the UNCHARTED 2 Multiplayer Demo is posting. So, we know the majority of you are in there having fun. Now, we're giving you even more of a reason to be a part of the Demo. We're finally releasing details on how you can win the highly coveted Fortune Hunter Edition!

Log on and play the UNCHARTED 2 online Multiplayer Demo from Saturday, October 10, 2009 at 12:01 AM PST through Monday, October 12, 2009 at 11:59 PM PST. We will be giving away 10 Fortune Hunter Editions randomly (not based on stats) each day. That's 30 total FHEs being given away over three days. Just launch the Demo, go to the online lobby, select the Matchmaking icon and join any open match. Once joining a match, you will be entered into the promotion for that day.



We'll be randomly drawing 10 entrants each day. We'll post winners' PSN IDs on www.naughtydog.com and the PlayStation.Blog on October 19, 2009. We'll also notify winners via the email address associated with each entrant's PSN account between October 15, 2009 and October 30, 2009. Must be 18+ to be eligible. Full details and legalese below. Good luck this weekend!

And don't forget UNCHARTED 2 is only four days out from launch! And on launch day we'll be hosting a couple of the Naughty Dogs on the PS.Blog for a live chat, so be sure to tune in…

The following promotion is intended for viewing in the 50 United States and D.C. only and will be construed and evaluated according to United States law. Do not proceed to register in this contest if you are not a legal resident of the 50 United States or D.C. at the time of entry.

Uncharted 2: Among Thieves Fortune Hunter Edition Giveaway
 
Originally Posted by SupremeApe

Originally Posted by Battousai701

anyone here getting uncharted 2 without playing the first one?




I just recently beat the first one, price dropped to 19.99 USD ( i think since its 29.99 CND) so its a cheap pick up and its an amazing game even though its X years old.


Where's it $19.99?? Lowest I've seen is $29.99($24.99 used)...
 
Originally Posted by Av1r3x

From PS blog

[h1]Ratchet & Clank Future: A Crack in Time Has Cracked Gold[/h1]
Posted by James Stevenson // Community Relations Manager, Insomniac Games

Hey everyone, wanted to drop by and share the happy news that Ratchet & Clank Future: A Crack in Time has officially gone gold and been released to manufacturing in North America. This means you can expect the game on October 27 in North America at your favorite game shop. It's been an incredible experience seeing this game come together at Insomniac over the last year. From our earliest prototypes of Clank's time gameplay, to the final space exploration levels that allow Ratchet to land on and explore spherical moons, there has been a ton of effort and love put into this game by the team here at Insomniac. We're really excited to get it out to you guys, our fans, and let you experience the conclusion of the Ratchet & Clank Future story arc.

There will be much new content hitting over the next couple of weeks - including some special coverage on G4's X-Play where you'll see one of our time travel levels for the first time.



In the meantime though, head over to Game Informer to check out this special video we put together for their recent site re-launch. It's all about the replay mode in the game. We spent a lot of time adding extra replay features, a special uber-boss you have to collect all of the Zoni to fight, the Insomniac Museum, optional super-hard Clank puzzles, and of course trophies, which are in addition to the Insomniac-created "Skill Points" we've had in all of our games since Spyro: Ripto's Rage.

That's all for now - if you haven't pre-ordered the game already, we have some great in-game pre-order bonuses from our various retail partners Gamestop, UNCHARTED 2: Among Thieves[/color], of course).

If you have any questions, post them below and I'll do my best to answer as many as I can!

First Future was sick, sequel looks to be just as ill..
I got my copy preordered and paid for. Can't wait.
pimp.gif
 
Niiiice. I'ma have to get on that demo and hope I win that UC2, lol. Being broke FML.
 
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