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^ impressive compared against the wii. not sure how much i'll like that controller though.
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Originally Posted by DownyBoy
^ impressive compared against the wii. not sure how much i'll like that controller though.
Originally Posted by cmoneymontana
Originally Posted by milestailsprowe
Those cards DO NOT DO NOT have better performance. Comparative to the new cards nowadays such as the 7970 the cards are VERY LOW END. Those cards are used because their decent and cheap to produce. The games played on them will be optimized completely for that system and card. Developers will code completely based around that card not optimize the games for the card series like on PC.
nope, all DX11 adds is tessellation and i doubt any new system will use tessellationOriginally Posted by Cyber Smoke
So when DX 11 games start come out the 720 will eventually produce better looking titles ?
Correct, but we sometimes do develop over the system specs and scale down. That can lead to trouble: a la Halo 2.Originally Posted by milestailsprowe
Those cards DO NOT DO NOT have better performance. Comparative to the new cards nowadays such as the 7970 the cards are VERY LOW END. Those cards are used because their decent and cheap to produce. The games played on them will be optimized completely for that system and card. Developers will code completely based around that card not optimize the games for the card series like on PC.
Originally Posted by sole vintage
nope, all DX11 adds is tessellation and i doubt any new system will use tessellationOriginally Posted by Cyber Smoke
So when DX 11 games start come out the 720 will eventually produce better looking titles ?
[h2]TimeSplitters 4 in development for next Xbox and PlayStation.[/h2]
Microsoft is gearing up to announce the successor to the Xbox 360 at E3 2012, and Crytek is already developing a new TimeSplitters game for the next generation of consoles, VideoGamer.com can reveal.
Specifications for the new machine have not been finalised, but Crytek is using Microsoft's DirectX 11 as the current basis for next-generation development. Tessellation, multithreaded rendering, and compute shaders are the three headlining features for DirectX 11.
The Crysis 2 developer says that Microsoft will announce the existence of a new Xbox within the next 12 months, hinting that an E3 2012 reveal is likely. Crytek believes that Microsoft will announce and launch its new machine ahead of rival Sony, though the developer is also investing resources into next-generation PlayStation development.
The information was detailed to VideoGamer.com by a high-ranking industry source at Crytek, who stated that TimeSplitters 4 is currently being demonstrated internally, is being built with CryEngine 3, and was being shown privately in video form at E3 2011.
Crytek UK, who produced the other three games in the series as Free Radical, is still handling the development.
Both Microsoft and Crytek declined to comment.
The source reports that the graphics on TimeSplitters 4 are noticeably improved over current generation technology, with the DX11 tessellation effects allegedly having a huge impact on the visuals. Crytek believes that the game - and CryEngine 3 itself - will be seen as the cornerstone of next-generation development.
Crytek has invested heavily in DirectX 11 development primarily to focus on the new consoles, with the upcoming DX11 patch for the PC version of Crysis 2 being used internally as a benchmark of anticipated hardware trends.
As for the game itself, the new TimeSplitters is reported to focus on the series' branching paths and exploratory nature, with sandbox-style gameplay elements a big priority. The current goal is for levels to feature multiple routes that lead to the same overall conclusion.
Speculation about TimeSplitters 4 has been running since 2007. Since its initial announcement the game was even pegged to be a Wii-exclusive before languishing in development hell and being put on hiatus in 2009.
Originally Posted by sole vintage
nope, all DX11 adds is tessellation and i doubt any new system will use tessellationOriginally Posted by Cyber Smoke
So when DX 11 games start come out the 720 will eventually produce better looking titles ?
true but they promised 1080p and 60fps for this gen and almost no game can do both at the sometime, unless if its an XBLA or PSN title. i see it has if they couldn't deliver with the whole 60fps promise tessellation should beOriginally Posted by TheHealthInspector
Originally Posted by sole vintage
nope, all DX11 adds is tessellation and i doubt any new system will use tessellationOriginally Posted by Cyber Smoke
So when DX 11 games start come out the 720 will eventually produce better looking titles ?
360 already has tessellation built into the xenos but from what ive read, its a PITA to use
itll exist in all the new systems but will be up to the developer to make use of, it just wont be something thats automatically implemented for all games
Hey, if one title delivered it then it's working as intended! Ok?Originally Posted by sole vintage
true but they promised 1080p and 60fps for this gen and almost no game can do both at the sometime, unless if its an XBLA or PSN title. i see it has if they couldn't deliver with the whole 60fps promise tessellation should beOriginally Posted by TheHealthInspector
Originally Posted by sole vintage
nope, all DX11 adds is tessellation and i doubt any new system will use tessellation
360 already has tessellation built into the xenos but from what ive read, its a PITA to use
itll exist in all the new systems but will be up to the developer to make use of, it just wont be something thats automatically implemented for all games
the last thing they should aim for
Originally Posted by sole vintage
true but they promised 1080p and 60fps for this gen and almost no game can do both at the sometime, unless if its an XBLA or PSN title. i see it has if they couldn't deliver with the whole 60fps promise tessellation should beOriginally Posted by TheHealthInspector
Originally Posted by sole vintage
nope, all DX11 adds is tessellation and i doubt any new system will use tessellation
360 already has tessellation built into the xenos but from what ive read, its a PITA to use
itll exist in all the new systems but will be up to the developer to make use of, it just wont be something thats automatically implemented for all games
the last thing they should aim for
I have a 360 and a PS3, and imo the PS3 controller is much more comfortable to use due to its light weight. Even if a game has better graphics on the 360, I'll buy the PS3 version just because I don't like the 360 controller and also because I don't want to keep buying battery packs. You probably have larger hands so the 360 controller is better for youOriginally Posted by EuGeNiLe GTS
do you guys really like that outdated ergonomics of the PS controller. it was cool when dual analog layout came out for ps1. but its motha-fing 2012. the positioning of the analog sticks dating back to xbox 1 was huge in performance. esp with the s-controller (smaller version). i hate using dual analog on ps3 because it is so inferior to layout of the 360.
if new PS stil has same layout. that is FTL.
I have the exact opposite experience as you do. I used to prefer the ps2 to the xbox controller simply because there was an R2 and L2. When the 360 controller came out I was so amped.Originally Posted by nawlinsjunkie
I have a 360 and a PS3, and imo the PS3 controller is much more comfortable to use due to its light weight. Even if a game has better graphics on the 360, I'll buy the PS3 version just because I don't like the 360 controller and also because I don't want to keep buying battery packs. You probably have larger hands so the 360 controller is better for youOriginally Posted by EuGeNiLe GTS
do you guys really like that outdated ergonomics of the PS controller. it was cool when dual analog layout came out for ps1. but its motha-fing 2012. the positioning of the analog sticks dating back to xbox 1 was huge in performance. esp with the s-controller (smaller version). i hate using dual analog on ps3 because it is so inferior to layout of the 360.
if new PS stil has same layout. that is FTL.
[h1]Report: No Used Games on Next Xbox[/h1][h2]A bold move...but is Microsoft willing to compromise its consumer base?[/h2][h2] January 25, 2012[/h2]
http://xbox360.ign.com/articles/121/1217257p1.html#
by Mitch Dyer
Rumor has it the next-generation Xbox may limit exactly what kind of games you're allowed to play. According to sources speaking to Kotaku, the Xbox 360's successor will have some kind of anti-used-game enforcement. There's no explanation of what that means, but speculation surrounding the issue says the console could outright reject used-games altogether.
LA Noire used an online pass this generation. Would you buy an Xbox 3 if you couldn't play its sequel used?
Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at "an interim period in which the disc as a delivery method is still around but...becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine."
For all we know, if this is legitimate, such a theoretical link between a Gamertag and new game would simply negate the need for online pass redemption codes in every game. This alleged feature comes alongside talks that the Xbox 3 will also turn to blu-ray for its primary format.
Until Microsoft officially unveils details about its much-rumored new device, we're relying on speculation with strong rhetoric to figure out the future of gaming. Would a console permanently banning of used-games be a deal-breaker for you?
via Kotaku.