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Killer Instinct & Forza were both running on Xbox hardware at 1080px60fps.
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[QUOTE url="[URL]http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4[/URL]"]
Killer Instinct and Forza are both running 1080px60fps flawlessly why are PS4 titles struggling to get 1080px30fps ?
The truth is, anyone saying they know this was running at 60fps and that was running at 30fps is lying. Only the developers know the truth and that is not info they are going to share at E3. Say those "60fps" games were running at say 41fps, would you even know. Final product is going to be the only thing that matters. And if the game runs smooth with no lag drops, then who really cares IMO. Reminds me of th whole megapixel race in cameras and camera phones.The devs of those "ps4 titles" would most likely know.
For whatever reason despite the PS4 being more powerful I see multiplats looking and playing better on Xbox . It's last gen all over again brehs
Killer Instinct and Forza are both running 1080px60fps flawlessly why are PS4 titles struggling to get 1080px30fps ?
For whatever reason despite the PS4 being more powerful I see multiplats looking and playing better on Xbox . It's last gen all over again brehs
[QUOTE url="[URL]http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4[/URL]"]
Killer Instinct and Forza are both running 1080px60fps flawlessly why are PS4 titles struggling to get 1080px30fps ?
As they said, everything they saw was running on PS4 hardware. Everything Microsoft showed was running on Windows 7 PC's with NVIDIA cards.
Still time to work on the issues.
[QUOTE url="[URL]http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4[/URL]"]
Killer Instinct and Forza are both running 1080px60fps flawlessly why are PS4 titles struggling to get 1080px30fps ?
As they said, everything they saw was running on PS4 hardware. Everything Microsoft showed was running on Windows 7 PC's with NVIDIA cards.
Still time to work on the issues.
Thats is not true brah. I believe only Lococyle was running on a PC.
What other Xbone games were running on PCs?
Suffice to say, it's somewhat dismaying and very concerning that the majority of Xbox One games we saw at E3 were not actually running on console hardware, to the point where we were wondering whether the title of this article was somewhat disingenuous. We couldn't help but flash back to E3 2005, where key games were running on PowerPC Macintosh-based Xbox 360 dev kits (some of them overclocked, to boot). Coming out of E3, it's difficult to avoid the sense that Microsoft is not as prepared for its upcoming launch as it should be, especially in comparison to Sony, which was able to show all of its titles running on actual PlayStation hardware. It's a shame because beyond the glitches, tearing and poor performance of many of the games, it's our contention that Microsoft has a pretty strong launch line-up here.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-oneSoftware running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
I can somewhat understand comparing Drive Club to Forza, but is Forza going to have drivers and the inside of the cars as detailed as Drive Club?
What other Xbone games were running on PCs?Suffice to say, it's somewhat dismaying and very concerning that the majority of Xbox One games we saw at E3 were not actually running on console hardware, to the point where we were wondering whether the title of this article was somewhat disingenuous. We couldn't help but flash back to E3 2005, where key games were running on PowerPC Macintosh-based Xbox 360 dev kits (some of them overclocked, to boot). Coming out of E3, it's difficult to avoid the sense that Microsoft is not as prepared for its upcoming launch as it should be, especially in comparison to Sony, which was able to show all of its titles running on actual PlayStation hardware. It's a shame because beyond the glitches, tearing and poor performance of many of the games, it's our contention that Microsoft has a pretty strong launch line-up here.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-oneSoftware running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
What other Xbone games were running on PCs?Suffice to say, it's somewhat dismaying and very concerning that the majority of Xbox One games we saw at E3 were not actually running on console hardware, to the point where we were wondering whether the title of this article was somewhat disingenuous. We couldn't help but flash back to E3 2005, where key games were running on PowerPC Macintosh-based Xbox 360 dev kits (some of them overclocked, to boot). Coming out of E3, it's difficult to avoid the sense that Microsoft is not as prepared for its upcoming launch as it should be, especially in comparison to Sony, which was able to show all of its titles running on actual PlayStation hardware. It's a shame because beyond the glitches, tearing and poor performance of many of the games, it's our contention that Microsoft has a pretty strong launch line-up here.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-oneSoftware running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
What other Xbone games were running on PCs?Suffice to say, it's somewhat dismaying and very concerning that the majority of Xbox One games we saw at E3 were not actually running on console hardware, to the point where we were wondering whether the title of this article was somewhat disingenuous. We couldn't help but flash back to E3 2005, where key games were running on PowerPC Macintosh-based Xbox 360 dev kits (some of them overclocked, to boot). Coming out of E3, it's difficult to avoid the sense that Microsoft is not as prepared for its upcoming launch as it should be, especially in comparison to Sony, which was able to show all of its titles running on actual PlayStation hardware. It's a shame because beyond the glitches, tearing and poor performance of many of the games, it's our contention that Microsoft has a pretty strong launch line-up here.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-oneSoftware running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
no offense to the eurogamer article, but there was a developer who specificlally said that she saw PS4 games running on Pc's. That was a few pages back, in a reply to Jonathan Blow
This is why I dont care. We have everybody saying different things. Microsoft developers saying no, Sony people saying yes. Other people saying no they werent etc. Who are we to believe?
What other Xbone games were running on PCs?Suffice to say, it's somewhat dismaying and very concerning that the majority of Xbox One games we saw at E3 were not actually running on console hardware, to the point where we were wondering whether the title of this article was somewhat disingenuous. We couldn't help but flash back to E3 2005, where key games were running on PowerPC Macintosh-based Xbox 360 dev kits (some of them overclocked, to boot). Coming out of E3, it's difficult to avoid the sense that Microsoft is not as prepared for its upcoming launch as it should be, especially in comparison to Sony, which was able to show all of its titles running on actual PlayStation hardware. It's a shame because beyond the glitches, tearing and poor performance of many of the games, it's our contention that Microsoft has a pretty strong launch line-up here.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-oneSoftware running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
no offense to the eurogamer article, but there was a developer who specificlally said that she saw PS4 games running on Pc's. That was a few pages back, in a reply to Jonathan Blow
This is why I dont care. We have everybody saying different things. Microsoft developers saying no, Sony people saying yes. Other people saying no they werent etc. Who are we to believe?
[h1]Microsoft to backtrack on Xbox One games DRM and "always online"[/h1]19 Jun 2013
Microsoft is set to announce it will remove DRM restrictions on Xbox One games and the need for you to have the new Xbox "always online".
Sources tell whathifi.com that Microsoft is set to announce the changes later today, with games developers being informed first.
The Xbox One was announced last week at E3 alongside the new PS4, with Sony's new PlayStation drawing first blood thanks to the higher Xbox One price and apparent restrictions surrounding games and offline play.
Microsoft announced that users would need to connect the Xbox One to the internet once every 24 hours in order to keep playing.
DRM (digital rights management) would also seemingly restrict you from sharing Xbox One games with friends or indeed selling them on second-hand.
Sony was quick to capitalise, changing the PS4 launch to poke fun at the Xbox One's perceived restrictive nature and highlighting the fact that there would be no such issues aroud the PS4 (even if PS4 games publishers' can seemingly still choose to add DRM).
It seems Microsoft has listened and is set to change its mind on both DRM on Xbox One games and the always online requirement.
More details as we get them.
While that is good newsOH LAWWWWWD!!! The rumor mill is starting that MS might announce they are dropping the used game DRM and always online
[/quote]This better not affect the family sharing plan
[QUOTE url="[URL]http://www.whathifi.com/news/xbox-one-all-in-one-system-launches-with-new-focus-on-live-tv[/URL]"]
[h1]Microsoft to backtrack on Xbox One games DRM and "always online"[/h1]
19 Jun 2013
Microsoft is set to announce it will remove DRM restrictions on Xbox One games and the need for you to have the new Xbox "always online".
Sources tell whathifi.com that Microsoft is set to announce the changes later today, with games developers being informed first.
The Xbox One was announced last week at E3 alongside the new PS4, with Sony's new PlayStation drawing first blood thanks to the higher Xbox One price and apparent restrictions surrounding games and offline play.
Microsoft announced that users would need to connect the Xbox One to the internet once every 24 hours in order to keep playing.
DRM (digital rights management) would also seemingly restrict you from sharing Xbox One games with friends or indeed selling them on second-hand.
Sony was quick to capitalise, changing the PS4 launch to poke fun at the Xbox One's perceived restrictive nature and highlighting the fact that there would be no such issues aroud the PS4 (even if PS4 games publishers' can seemingly still choose to add DRM).
It seems Microsoft has listened and is set to change its mind on both DRM on Xbox One games and the always online requirement.
More details as we get them.