lol who the hell plays it for the campaign tho? no one, that's why it isn't in there. plus did you know only like 30% of people fully beat COD campaigns?
pointless, b
He doesn't actually need to perform the action of sprinting just up base movement speed and we don't even have this problem. That would solve all your problems while not placing saton of problems into the mix lie the sprint button does. Go look at unreal tournament for example. No sprint base movement speed through the roof. n
He doesn't actually need to perform the action of sprinting just up base movement speed and we don't even have this problem. That would solve all your problems while not placing saton of problems into the mix lie the sprint button does. Go look at unreal tournament for example. No sprint base movement speed through the roof. n
That happened with Reach cause of ZBNS. When they patched it and upped base movement speed to 120 for MLG you slid everywhere.
I hated that. But that's a product of that being saband aid and not a fundamental part of game design. Do it from jump and we have no issues.
Of course you wouldn't up it that much.... It was an example of how a game can have high base movement speed and still play well. H3 sliding didn't start until 150 if I remember right and 150 base H3 still played fine. They could just tweak around that. i
That happened with Reach cause of ZBNS. When they patched it and upped base movement speed to 120 for MLG you slid everywhere. I hated that. But that's a product of that being saband aid and not a fundamental part of game design. Do it from jump and we have no issues.
That happened with Reach cause of ZBNS. When they patched it and upped base movement speed to 120 for MLG you slid everywhere. I hated that. But that's a product of that being saband aid and not a fundamental part of game design. Do it from jump and we have no issues.
That happened with Reach cause of ZBNS. When they patched it and upped base movement speed to 120 for MLG you slid everywhere. I hated that. But that's a product of that being saband aid and not a fundamental part of game design. Do it from jump and we have no issues.
I'll believe it when iIsee it. We'd end up with a world of gray in terms of the maps but whatever. H5s jump height is horrible though it feels worse than Reach so I'd be curious to see if they can up that without the game being floaty.