XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
How so. You get to keep your old school slow halo on custom games.
 
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[QUOTE url="[URL]https://T.CO/8PXNTXQXKI%E2%80%94[/URL]"]
HOW FANS HELPED SHAPE THE MULTIPLAYER OF HALO 5: GUARDIANS

BULLETINS BLOGS CALENDAR ESPORTS FORUMS

Will refrain from criticism but theres a lot of selective wording in here and flat out lies. Ya'll have fun with this game man.
[/quote]

How do you know they're lying about statistics only they have access to?

Is it that unbelievable that the people who want halo to be old school slow and basic are the minority and M$ has already entertained that crowd with halo MCC?

Also.. i enjoy debating halo with you cuz u actually understand it very well :lol
 
How so. You get to keep your old school slow halo on custom games.
See Halo 4, Reach, and H3 to an extent. When custom settings have to be created to have a viable competitive game then a problem exists. It splits the community down the  middle, and causes more separation and ends up hurting the game.


Its not easy to keep the competitive community alive when they're playing a completely different game from what the casual community is playing. They watch and they dont understand it, which means they dont care. Even if they make a playlist for it, it'll be the first one to die, just like Reach MLG was and H4 Legendary was.

Not to mention not even 6 months ago these dudes said that they understood the need for a game to have competitive settings that were as close to identical to out of the box settings as possible, and went that route with H2A. All thats different is that Radar is off and they built one wall on Sanctuary on Red base so you couldnt play bomb.

Now its back to four years ago. 


SLOW HALO?  No sir no

Sprint Halo is actually the slow one, all the defensive abilities that they add along with increasing the Time to Kill on the guns in every game prolong engagements and make the game play slower. Running doesnt speed up the game on anything more than a shallow surface level. We've gone from a gun that killed in .6 seconds to one that takes almost two seconds to kill combined with Huge maps with a myriad of walls and ways to run away from engagements. Seriously man its the other way around. Sprint ruins the meta game.

 
 
HOW FANS HELPED SHAPE THE MULTIPLAYER OF HALO 5: GUARDIANS


BULLETINS BLOGS CALENDAR ESPORTS FORUMS


Will refrain from criticism but theres a lot of selective wording in here and flat out lies. Ya'll have fun with this game man.


How do you know they're lying about statistics only they have access to?


Is it that unbelievable that the people who want halo to be old school slow and basic are the minority and M$ has already entertained that crowd with halo MCC?


Also.. i enjoy debating halo with you cuz u actually understand it very well :lol
Two things. One 11% isnt enough for them to concede anything, at least not to me it isnt. Go ahead and publish those results.

Second thing the H5 Community Feedback program had two sections. One that asked what was the biggest offender to H5 (Sprint, Thruster, the maps etc etc etc) then two weeks later they sent us an entire survey about Sprint. An entire 20 question questionairre? More than 11% of people have to enact that kind of thing. Not to mention that they gave us this very same poll a year ago and over 75% of people said no sprint. Did all those people die? 

It just seems very unbelievable to me, and I'm not willing to give the benefit of the doubt to a company that has lied to my face over a dozen times already.

The questions in the survey were worded in a way that they could make the results say anything

"The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint."

11% voted halo should NOT have sprint
80% voted would prefer halo not to have sprint
8% would accept sprint if it was balanced
1% voted halo needs sprint

That's literally how survey one went. Selective wording,asking the question on five different ways to enable them to make statements like this.

I wouldn't pay too much attention to that 11%.
The survey was crafted in a way that makes that result misrepresentative. The amount of people that would truly prefer to play without sprint is probably substantially larger.
 
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yall hating on titanfall! it was fun while it lasted b. New games come out & nearly everyone has ADD when it comes to gaming
 
[QUOTE url="[URL]https://T.CO/8PXNTXQXKI%E2%80%94[/URL]"]
HOW FANS HELPED SHAPE THE MULTIPLAYER OF HALO 5: GUARDIANS

BULLETINS BLOGS CALENDAR ESPORTS FORUMS

    

COMMUNITY  BLOGS

BY JOSHINGTONSTATE - 17 MINUTES AGO

Late last year, we gave you a first look at the future of Halo multiplayer with the release of the Halo 5: Guardians Multiplayer Beta. This was a huge endeavor for everyone on the Halo 5: Guardians team and one that we approached with nervous excitement. After all, this was the earliest that we have ever released a beta for a Halo game, coming almost a year before release. Putting a work-in-progress game out in the wild this early was a leap of faith, and something new for our studio. How would fans react? What results would we find?
In the past, betas for games on console have typically been used for online scale testing in the weeks prior to a game’s launch. In our case, we provided a true ‘working’ beta that was a snapshot of our game in development. Halo 5: Guardians represents one of the most substantial evolutions of core combat in franchise history. We felt it was crucial to get it in the hands of fans early to ensure we have enough development time to react to key learnings and deliver the best possible game when we release later this year. This represented a shift for us as a team and a studio by sharing the development process with our community and having you help shape the game.

The level of engagement and response from our community shattered all of our expectations. Over the course of the three week beta we saw nearly 20 million games played, accounting for 290 years of collective game time. Throughout the beta we monitored feedback channels including web forums, reddit, Twitter and Facebook. From these sources we tracked literally thousands of pieces of detailed feedback. 
To coincide with the beta, we also launched the Halo Community Feedback Program (HCFP) to directly engage with the most passionate and experienced members of our fan base. Over 19,000 of you have already signed up for the HCFP, with the average amount of Halo played per HCFP participant clocking in at over 900 hours (that’s more than 37 days of Halo playtime per participant!). So far, we have conducted two surveys and we plan to continue expanding this program as we see it as an important tool to help shape our game for launch and beyond.
The team has spent the past few weeks poring over player feedback from the aforementioned sources.  From this we have developed an extensive list of improvements for the game. What follows is a short summary of items that we are addressing for launch. Some of these improvements were already in development and didn’t make it in time for the beta. The majority of changes address issues that surfaced during the beta and relate to feedback coming directly from the community. It’s important to point out that there will be a massive list of additional improvements and bug fixes that are not captured here, as we hosted this beta almost a year from release.
SPARTAN ABILITIES
For Halo 5: Guardians we’ve developed a consistent suite of abilities that are available to all players on the battleground. These abilities give Spartans increased mobility in combat and open up new gameplay possibilities. Throughout the beta we saw fantastic response from fans as they put them through their paces. One of my favorite moments was watching legendary pro Halo player Dave “Walshy” Walsh as he streamed a game of Slayer. Walshy came up behind an unsuspecting enemy and just as he was about to strike for the assassination, his opponent jumped up, using his Thrusters to propel himself back over Dave’s head and take him out with an assassination of his own. The stunned look on Walshy’s face was priceless.
In the ViDoc that introduced the new Spartan Abilities before the beta went live, I touched on the fact that a portion of the Halo community strongly prefers to play without sprint. The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint. It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home. As a result, I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off.  By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer.
Some of the other improvements that we are making to Spartan Abilities and general mobility coming out of the beta:
Increase base speed (faster base movement)

Increase strafe acceleration (faster, more responsive strafing)

Reduce top sprint speed (narrow the delta between base movement and sprint)


Modify Ground Pound controls to prevent conflicts w/ crouch jumping

General tuning it’s all about team. The one exception is during the initial placement process when the system is solving on individual skill. The biggest complaint we heard was in the case of a losing team member that significantly outperformed the other members of their team. Many players felt that in this case the penalty for losing should be reduced.
Philosophically we believe that in a team sport the only thing that should matter is wins and losses. We also believe that incentivizing players to prioritize their own individual stats in a team game can undermine team play. A player’s Kill/Death Ratio (the stat that tends to be focused on in these discussions) is not always a reliable indicator of impact on team success. A player may have inflated kills from finishing off enemies that their teammates have damaged, or may have pursued kills at the expense of positioning and map control. The simplest and best way to assess performance within a team sport, is the team’s success.
Bonuses and penalties are based on the relative strength of the teams at play. Teams are assessed on their collective skill at the beginning of the match. You gain more by winning against a team that is considered to be stronger than your own. Likewise, losing to a more skilled team will result in a lesser penalty to your CSR. These gains and losses are further modified by a player’s individual CSR relative to the teams at play. So for example, a lower tier player gains more from a win than someone at a higher CSR tier. We will continue refining these bonuses

Will refrain from criticism but theres a lot of selective wording in here and flat out lies. Ya'll have fun with this game man.
[/quote]

- THAT STAT ON 11% WOULD PREFER NOT TO HAVE SPRINT IS PRETTY OBVIOUSLY A LIE. I WOULD PUT THE NUMBER AROUND 60-70%. THE PROBLEM IS SEE THAT 343 SEEMS TO BE HAVING IS THAT THEY ARE CAN'T ADMIT A MISTAKE. I BET THEY TRULY WANT TO REMOVE SPRINT BUT THEIR PRIDE IS IN THE WAY IN HAVING TO ADMIT A MISTAKE. THEY WOULD RATHER TRY AND CONVINCE YOU THAT IT IS GOOD.

- WAS THE BETA EVEN OPEN FOR 37 DAYS? HOW CAN THE AVERAGE BE 37 DAYS PER A PERSON?

- WHAT IS THE POINT OF SPRINT IF YOU ARE GOING TO SHORTEN THE DELTA BETWEEN BASE SPEED AND SPRINT? WHY NOT JUST INCREASE BASE SPEED AND GET RID OF SPRINT. IF THE DIFFERENCE BETWEEN THE TWO SPEEDS ARE CLOSE ENOUGH IT SEEMS REDUNDANT.

- I AGREE WITH THEIR RANKING SYSTEM. WINS AND LOSSES IS WHAT IT IS ABOUT. IF INDIVIDUAL STATS AREN'T BEING HIGHLIGHTED AS MUCH THEN IT FORCES PEOPLE TO TALK AND COMMUNICATE IF THEY HOPE TO ADVANCE. LET'S GET GAMES VOCAL AGAIN. FEELS LIKE I'M PLAYING GAMES IN A COFFIN LATELY.
 
I thought Titanfall got old FAST. Played for about a week and was done with it. Haven't thought about playing it since.
 
 
Halo 5 will be the next Titan fall
No way
ObFnbQh.png


History tends to repeat it itself. It'll sell, but this will happen, although I dont expect them to even include population counters. They wont take that L twice.
 - THAT STAT ON 11% WOULD PREFER NOT TO HAVE SPRINT IS PRETTY OBVIOUSLY A LIE. I WOULD PUT THE NUMBER AROUND 60-70%. THE PROBLEM IS SEE THAT 343 SEEMS TO BE HAVING IS THAT THEY ARE CAN'T ADMIT A MISTAKE. I BET THEY TRULY WANT TO REMOVE SPRINT BUT THEIR PRIDE IS IN THE WAY IN HAVING TO ADMIT A MISTAKE. THEY WOULD RATHER TRY AND CONVINCE YOU THAT IT IS GOOD.

- WAS THE BETA EVEN OPEN FOR 37 DAYS? HOW CAN THE AVERAGE BE 37 DAYS PER A PERSON?

- WHAT IS THE POINT OF SPRINT IF YOU ARE GOING TO SHORTEN THE DELTA BETWEEN BASE SPEED AND SPRINT? WHY NOT JUST INCREASE BASE SPEED AND GET RID OF SPRINT. IF THE DIFFERENCE BETWEEN THE TWO SPEEDS ARE CLOSE ENOUGH IT SEEMS REDUNDANT.

- I AGREE WITH THEIR RANKING SYSTEM. WINS AND LOSSES IS WHAT IT IS ABOUT. IF INDIVIDUAL STATS AREN'T BEING HIGHLIGHTED AS MUCH THEN IT FORCES PEOPLE TO TALK AND COMMUNICATE IF THEY HOPE TO ADVANCE. LET'S GET GAMES VOCAL AGAIN. FEELS LIKE I'M PLAYING GAMES IN A COFFIN LATELY.
There it is. Nothing more than they dont want to admit it. Base movement speed is what game speed revolves around. But nah this is what happens when you have people who dont really get how Halo plays, led by a guy who ran the SOCOM franchise into the ground at the head of it all. 
 
The game will be a success, regardless of usage. The sales will be through the roof as usual.
 
 
The game will be a success, regardless of usage. The sales will be through the roof as usual.
The name alone guarantees that, I've never disputed that. Usage is what I've been arguing, and it will fail in that regard.
 
 
The game will be a success, regardless of usage. The sales will be through the roof as usual.
The name alone guarantees that, I've never disputed that. Usage is what I've been arguing, and it will fail in that regard.

Sucks that corporate america doesn't care about how fun the game is / repayable / player retention

We get shafted because the community views a successful game as a game that is played for a long time / has a large player retention whereas publishers base the success of a game on profits :{

Thats one of the reasons why i think the "new wave" of extremely popular games will continue to be these small, but fully functional and FUN indy-ish games.
 
I thought COD would drop off this year with the hate Ghosts received, but it sold very well. I would be interested to see how many are still playing that game compared to release month.

I can't imagine, with a longer development time, that the general public will not be willing to give Halo 5 a shot. So many will buy it simply because it's a new Halo.

But I tend to agree with @Antidope  If it isn't amazing, there are just simply too many other options out there to stick with something average. 
 
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The game will be a success, regardless of usage. The sales will be through the roof as usual.
The name alone guarantees that, I've never disputed that. Usage is what I've been arguing, and it will fail in that regard.
Bro u applied logic and common sense to something gauged by idiots. Even tho video games is a "geek" activity, the powers that be are all idiots.

Your arguement is totally correct but in their eyes they succeeded
frown.gif
 
A lot of factors lead to TF downfall, some on the gamers end, most on MS/EA end. The game is actually pretty good, a lot of offerings in game types, good dlc, good mechanics.

I like that TF is challenging, you can't just rank up just because you play a lot, the game is actually about skill.
 
But also titanfall was a new ip. Like how many people are talking about Watchdogs anymore etc. The fact that it even has that many people is amazing considering bf4, COD and halo are going strong
 
 
 
 
The game will be a success, regardless of usage. The sales will be through the roof as usual.
The name alone guarantees that, I've never disputed that. Usage is what I've been arguing, and it will fail in that regard.
Sucks that corporate america doesn't care about how fun the game is / repayable / player retention

We get shafted because the community views a successful game as a game that is played for a long time / has a large player retention whereas publishers base the success of a game on profits
mean.gif


Thats one of the reasons why i think the "new wave" of extremely popular games will continue to be these small, but fully functional and FUN indy-ish games.
 
 
 
The game will be a success, regardless of usage. The sales will be through the roof as usual.
The name alone guarantees that, I've never disputed that. Usage is what I've been arguing, and it will fail in that regard.
Bro u applied logic and common sense to something gauged by idiots. Even tho video games is a "geek" activity, the powers that be are all idiots.

Your arguement is totally correct but in their eyes they succeeded
frown.gif
laugh.gif
In total agreement with you guys. M$ doesnt care what some nerd named Antidope thinks. 
 
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