- May 19, 2004
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As much as I agree with that last part, Vince (who probably hasn’t played a game ever a day in life) wouldn’t want Fire Pro to make his game because it’s “Wrestling” and he’s “Sports Entertainment.”
I feel you on this

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As much as I agree with that last part, Vince (who probably hasn’t played a game ever a day in life) wouldn’t want Fire Pro to make his game because it’s “Wrestling” and he’s “Sports Entertainment.”

WWF/E should pay AKI/Syn Sophia whatever the hell they want to revitalize their game engine from Virtual Pro Wrestling 2 or No Mercy. Just have an actual referee in the ring instead of the 2D sprite and increase the number of onscreen wrestlers to 8 at the very minimum.
If they refuse then get the Fire Pro cats to make the game - pay them whatever the hell they want.
I’ve been playing Gran Turismo 4 on the PS2 and getting extra cars fixed up. I want that Jay Leno “tank car” damnitWhich retro game are you guys currently playing?
Playing Zombies Ate My Neighbors.


I seriously doubt that team is together anymore. Sounds good in theory but that was 20 ago. Those dudes probably moved on.
Hangtime was a very underrated 64 game. Hype was around 3D when the N64 came out, but the alley oops and double dunks took an already fun nba jam model to another level.
Also they made the play-by-play commentary more insulting. “Terrrrrible shot”’![]()
Honestly, I didn't view AKI's system as being anywhere near methodical.I preferred Aki's slower, methodical game engine over the Yuke's game engine. It felt more like an actual wrestling match.
Honestly, I didn't view AKI's system as being anywhere near methodical.
No fatigue, not many different speed settings for wrestlers, moves didn't have to be built up means I could powerbomb my opponent within the first 5 seconds of the match.
People loved that series because it was fun. It definitely wasn't methodical by any stretch.
I always wished it played more like a wrestling simulation and I think they would have eventually gotten there since towards the end of the series they finally introduced Weight Detection .
Someone mentioned Fire Pro, but I agree with whoever said Fire Pro is just not visually appealing to most so it wouldn't catch on.
If any of you are familiar with the King of Colosseum series (PS2) have seen what a wrestling simulation looks like. Made by the developers of Fire Pro, KOC was a 3D Wrestling Simulation. IMO, Easily the best 1-Player wrestling game out there.