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I really jumped out of my seat and said "YES"!
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Anyone getting CS:GO next week for PS3?
I don't get what it's about. Is it just Uncharted without the treasure hunt?
Sony once again looking for a console game to put on the cape to super save a portable, smh. Game looks TERRIBLE.
Hi, my name is Will Byles and I’m the Executive Creative Director for Until Dawn over at Supermassive Games. We’re very excited to finally lift the lid on our new PlayStation 3 title, developed exclusively for PlayStation Move!
To give you a sneak peek at what’s in store, check out our announcement trailer below.
So, what did you think? We’ve been working on this game for a while now, collaborating with Hollywood writers and US TV talent, doing our best to bring the teen horror experience to PlayStation. Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.
So, what’s it all about? On the anniversary of their friends’ disappearance, a group of classmates visit the site of the mystery to lay their ghosts to rest and get some closure. Little do they know, they’ll end up burying each other instead.
It’s teen horror so obviously it’s isolated, the power’s out and the phones don’t work! You’ll play through the story as multiple characters, sometimes with a friend and sometimes on your own, to discover who it is that’s intent on killing off you and your friends. It’s up to you how you play, so we don’t know how your story will go or who’ll be there with you at the end.
Until Dawn for PS3 Until Dawn for PS3
To play the game you’ll use the PS Move controller in a totally natural way. It’ll act as your torch, guiding your way through the darkness. Additionally, when you want to use an item, the controller will intuitively map your actions in the real world to those of your character’s hand in the game world.
We really hope you’re as psyched about Until Dawn as we are, coming next year exclusively to PlayStation 3. Get ready to be scared!
Pre-ordered last night.Squad up DennisAnyone getting CS:GO next week for PS3?
So is it every USA basketball team in 2K13¿
Incredibly, the Vita version of Need for Speed: Most Wanted is essentially the same as the PS3 and Xbox 360 games. “Everything from what we the ‘TV game’ is here on the small screen,” he announces. And when he says everything, he means it – every highway, back street, bridge and tunnel. All of the cars, the meet-ups, the challenges and the drive-through garages – they’re all in the game, and importantly they haven’t been cut down or changed to fit the Vita.
“This is pretty much the PS3 version of the game shoehorned onto Vita very tightly,” he continues. “This is a very technically ambitious thing to do - there aren’t any open-world games on Vita so far. To keep the world the same, to not make any compromises – that’s what we’ve done.”
So when you get behind the wheel of a BMW M5 in Need for Speed Vita it’ll feel exactly the same as it does on PS3. The handling is just as sharp and responsive, the drifting as perfectly pitched, which is impressive considering the differences between two machines. “On handheld the physics are very hard to get right because you’re very limited on memory but the handling is pretty much the same,” explains Ward. “We can do the same demo on Vita that we can on PS3.”
Better still, all of the detail from the home console game is carried over too, so as a race progresses your car gets scuffed and scraped, and damaged with every knock it takes. There will be races at different times of the day too, and while Criterion is still hard at work populating the city and implementing many of the features, we did see the switch from daytime to dusk, with your car’s headlights flickering into action to illuminate the tarmac ahead.
Impressively, Ward promises that all of the cars will feature in the game, and they look fantastic on Vita’s small but punchy screen. “These cars are the best cars ever to appear in a Need for Speed game,” he enthuses, “and they’re the same here as they are on PS3 and 360. To get them onto Vita like this is ******* insane.” And like its bigger brother, Vita’s recreation of the city of Fairhaven will be littered with supercars waiting to be found. Stumbled upon a Porsche 911 Carrera 4S? Simply jack it and it’s yours to keep.
Multiplayer will be fully supported, with all of the modes and challenges making the jump onto Sony’s handheld. Unfortunately cross-play isn’t going to feature – the idea of PS3 and Vita owners going head-to-head was a little too ambitious – but it will fully support Autolog. So when you race on the Vita version – or indeed any version of the game, including iPad – you’re constantly earning Speed Points that accumulate on your Autolog profile, all of which help bump you up the Most Wanted leaderboards.
Need for Speed will make use of Vita’s unique functionality too, and the touchscreen can be used to quickly access HUD information in the middle of a race. But Ward was quick to iterate that it won’t impact how the game plays, and that thankfully “you won’t be driving using the touchscreen.” Or the gyro, we hope.
Gon cop week after it comes out.Pre-ordered last night.Squad up DennisAnyone getting CS:GO next week for PS3?
Pre-ordered last night.
Gon cop week after it comes out.
Havent played a single GOW so the SAGA is a must.
Any word on GTA 3 comin out on PSN?
Hopefully they'll let ppl mess around wit stuff. I remember the first time playing CS w/o gravityLooks like we'll have some numbers, thenPre-ordered last night.
Gon cop week after it comes out.
Havent played a single GOW so the SAGA is a must.
Any word on GTA 3 comin out on PSN?
I've been playing the PC beta since it came out for PC preorders on the 14th. Enjoying it. Nothing ground breaking but worth the price.
that integrity is palpable. i foresee a return of the squaresoft glory days.....hopefully.Final Fantasy XIV: A Realm Reborn Takes its Tentative First Steps
Game producer Naoki Yoshida highlights some of the reasons to reinvest your faith in A Realm Reborn.
by Stace Harman AUGUST 17, 2012
We talked about losing the trust of the player base with the original release of Final Fantasy XIV and so one of the steps to rebuilding that trust is to fulfil our promises.
“The biggest reason for doing so is because we promised that we would release Final Fantasy XIV on PS3 and there are still a lot of players that are waiting for us to do that,” Yoshida answers. “Before, we talked about losing the trust of the player base with the original release of Final Fantasy XIV and so one of the steps to rebuilding that trust is to fulfil our promises.
basicallyI'd rather spend hours on a game like this, than COD.
The new YouTube app...
I hooked up my PS2 earlier today and popped this game in. It felt so good to play it again.[if IE]><embed src="" type="application/x-shockwave-flash" wmode="transparent" width="640" height="390" /><![endif]I want a Console sequel already...