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There's certainly something to be said about games that come out unfinished and then proceed to and nickle and dime the consumer. I'm totally not a fan of that. MVC3 should have never launched the way it did and their DLC model is disgusting.Originally Posted by MR J 858
Yup I agree.Originally Posted by IHeartBoost
That's why developers/publishers are doing this new online pass system, so they can get some money back on used / rented games. I hate it, *#+#.
This console generation first off should not have had a MSRP price tag increase of $59.99 from $49.99 what PS2 & XBOX 360 games were costing. It's gotten to a point where game companies & developers are holding back game content and not releasing a full game and then selling DLC which is stupid.
That's the reason why now my approach for when buying games is first I don't care about pre ordering games or buying them anywhere near on release date after a game comes out. If there is a game I'm somewhat interested in like Dead Island I first check out the reviews and then rent the game from red box. If I end up liking the game I'll wait a few months for the game to eventually drop in price to $29.99 to $39.99 range.
I'm on the bandwagon that you should pay for the the product is worth. If you think Dead Island is worth 20 bucks or only worth a rental I'm totally in agreement with you. At least part of the 20 bucks you're paying once the price drops hits goes back to the developer.
The issue that I have is with the middle man like Gamestop getting rich screwing both me the developer over and you the consumer over. You get screwed by getting jack for your trade in and "screwed" by having to pay an activation fee for online. I get screwed because I don't see any of that money back in my pocket that affects everything from future development endeavors to my healthcare plan. If my studio makes a total piece of crap game I don't expect to be well compensated for it. I'm not mad at the consumer because I, myself am going to find the best and cheapest deal possible. I'm mad at the resellers who are taking a product I worked on and making money off of it without me seeing a dime while they get rich.
The jump in price from 49.99 to 59.99 is completely justified considering that any A-AAA title being produced is costing anywhere from 2-5 times more than it did in the PS2 era. People were shelling out 50-60 bucks for NES games for Christ sake. If prices are lowered then the product is going to suffer because of the current state of development costs. The average PS2 game cost around 15-20 million to produce, today 360 titles cost an average of 40 million. Losing 100 million in sales isn't chump change.
The only way to combat the whoring out that gamestop perpetuates is to create online authentication systems. Everyone hates it but once a standardized system is set in place it's just going to become in the norm in the future.