The Official Mortal Kombat X Thread (KOMBAT PACK 2 AVAILABLE NOW FOR PSN & XBL)

[h1]MKX Kollectables Update: PopCultureShock Sub-Zero, Mezco 6" figures w/ accessories[/h1]
Koming soon to stores and available online for Mortal Kombat Kollectors are more figures and a statue to throw your money at. With Mortal Kombat X right around the 2015 corner, both PopCultureShock and Mezco have released images of products they're working on.

First, so far there are three Mezco 6" figures of Raiden, Scorpion and Sub-Zero that all come with awesome-looking accessories. These will of course be the cheaper route for anyone having to decide which to get. You can expect these figures to retail around $16.99 each.

Next... this one might just be worth saving up for as you can expect this incoming Sub-Zero statues by PopCultureShockToys to be priced in the $100's. According to The Kombat Tether, this image came through PopCultureShock's newsletter.
 
[h1]MKX Kollectables Update: PopCultureShock Sub-Zero, Mezco 6" figures w/ accessories[/h1]

Koming soon to stores and available online for Mortal Kombat Kollectors are more figures and a statue to throw your money at. With Mortal Kombat X right around the 2015 corner, both PopCultureShock and Mezco have released images of products they're working on.
First, so far there are three Mezco 6" figures of Raiden, Scorpion and Sub-Zero that all come with awesome-looking accessories. These will of course be the cheaper route for anyone having to decide which to get. You can expect these figures to retail around $16.99 each.

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Next... this one might just be worth saving up for as you can expect this incoming Sub-Zero statues by PopCultureShockToys to be priced in the $100's. According to The Kombat Tether, this image came through PopCultureShock's newsletter.

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Not quite diggin' Sub's new look but I still like Assassin's Creed Scorpion tho :smokin May pick up him and Raiden.
 
[h1]Steve Beran talks making the characters the stars and putting the emotion in to MKX[/h1]
Fighting games aren’t kid stuff where Mortal Kombat is concerned. Notice how each iteration of the game has gotten more pumped up than the one before? We have, which is why we asked Steve Beran, Director of Art, NetherRealm Studios, for details about the upcoming Mortal Kombat X — so we can get ready.

Man Cave Daily: How did you get involved in MKX?

Steve Beran: I started at Midway in ’91 when Mortal Kombat was first being tested in the arcade. I was lucky enough to join in on MK3 with 10 guys, and now in Mortal Kombat X, there’s 170 staff working on the game. The game’s not just a simple “two guys facing off and fighting each other to result in a fatality” — there’s much more to it than that. Even back in the “old school” days, there were load screens that told a story and gave out endings – that’s the only method we had at the time. Now we’re emphasizing the epic, cinematic story — MK9 in 2011 had an elaborate story mode retelling the game’s history and it was well received — it was a two-hour movie within the game.

People get really wrapped up in the characters; in a way it’s very much like an ongoing soap opera that people get addicted to. We had big success with Injustice, and we’ll continue that with Mortal Kombat X with an even more elaborate story mode.

MCD: What about the characters?

SB: We’re introducing a ton of new characters. At the end of the last game, we killed off about half of the roster, so it’s a good way to breathe new life, literally, into the franchise. That doesn’t mean we won’t have returning favorites though.

MCD: And the game mechanics ?

SB: This game rethinks how the fighting goes: Once you select a character, you can choose from three different variations. So picking Scorpion, for example, you’ll have his traditional moves that fans know and would want to use, but every character will also have three different traits, which makes for a different form of strategy. You’ll have a weapons based system and it all will look very different — for example, being engulfed by fire or launching fire or summoning demons from hell; depending upon what your style is — whether more defensive than offensive. This all totally switches up the game and affect how you play. Tournament fighters are going to find this very, very interesting.

MCD: Is this the most violent game ever? What could be more violent than ripping someone’s spine out?

SB: Beautiful brutality, is how I like to say it. I’m the director of art so while new-gen tech is more realistic, at the same time I like to think of it as an art form, because when you actually looks at the moves and the skin being peeled back and the musculature revealed along with the vascular systems and the skeleton, it’s actually a cool mix of art and over the top despite the gore. And people end up laughing at what happened.

MCD: Is the level of violence so over-the-top that it becomes a parody?

SB: Your character gets up as fast as he gets knocked down, so even with what looks realistic, the action is still fantasy based – more lighthearted than real.

MCD: Which do you see as being more popular — first-person shooters or third-person fighting games?

SB: We are more popular as we’re making the player into a superhero, doing moves that you can’t really do.

MCD: How do you grab the player’s attention right away?

SB: First and foremost, our characters are the stars. New-gen tech can do close to limitless polygons, and we want the player to be impressed with the characters. They’re pretty big, and so we try to inject personalities from the intro scene down to the animation. When you start the fight, the characters engage in a dialog that’s much more emotion based. Every character has custom lines for interacting with other characters, which pulls players in more of a cinematic experience as we get more involved/comfortable with using film-based cameras within the game. Tech lets us make the gameplay look like a movie, and there’s no reason not to do that.

MCD: This has got to look good on a big screen HDTV

.

SB: I grew up playing games on a 19″ crappy TV, and now have three TVs and a 70″ monitor that I play on every day. It definitely changes the experience. And when you add in the level of sound quality that we can get today, it totally engulfs you. Yes, it’s a 2D view, but there’s so much going on in the game in the background that it pulls you in. It’s a monumental experience, and one that pulls you in much more so than any movie possibly can.

WB Games will make Mortal Kombat X available on April 14, 2015 on the PlayStation 3/4, Xbox 360/One and PC Download
 
[h1]MKX at PSX- BruskPoet's Interview With Shaun Himmerick[/h1]
A friend of The Kombat Tether's, BruskPoet, had the chance to interview Netherrealm Studios' Executive Producer Shaun Himmerick at The Playstation Experience this past weekend. Below are transcribed notes from the audio BurskPoet collected from his interview detailing more about NRS' newest game Mortal Kombat X!

- We will learn more of the games story in January/February.
- There will be no 'day' or 'night' version of stages in MKX, but some stages will feature a 'dynamic weather system' that will change as the match progresses.
- The character select screen is not final, the final roster count depends on how much they can 'jam in' before release.
- Shaun placed further emphasis on Quan Chi's resurrection abilities in the past and stated again that MKX will have 'revenants' of some of those who fell in MK9.
- Every stage will have some form of environmental interaction.
- The game is to be submitted next month for the final stage of development.
- A lot of characters are 'finished' back at NetherRealm Studios.
- When asked about unlockable characters, Shaun stated he couldn't answer that question.
- There will not be 'Babalities' in Mortal Kombat X as they do not fit this new style of Mortal Kombat.
- It is very probable that we will see Fatalities in the story mode.
- There will be some form of 'King Of The Hill' in online play.
- Goro is Shaun's favourite character in the game at this point, he will get a reveal trailer eventually.
 
[h1]No Platform-Exclusive Characters Planned for Mortal Kombat X[/h1]
Yes, you've read the title correctly. Unlike with Mortal Kombat 9 where Kratos was accessible only to those with a Playstation 3, NRS executive producer Shaun Himmerick informs Hardcore Gamer that console-exclusive fighters are not planned for Mortal Kombat X. This undoubtedly contradicts reports that may have surfaced across the Internet, but if somebody from the NRS team is outright saying that it's not in the plans, you can bet that it's the god-honest truth.

"We have no platform-exclusive characters planned for Mortal Kombat X," Himmerick says to Hardcore Gamer, who are reaching out to Netherrealm Studios for further comment.

You can check out their brief interview at this page.

Source: Hardcore Game
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[h1]Remember Mortal Kombat: Conquest? It's coming to DVD in the US in 2015[/h1]
The Mortal Kombat: Conquest series will be coming to DVD in March 2015 in time for the highly-anticipated Mortal Kombat X fighting game we're all waiting for. This series acted as a prequel to the Mortal Kombat movies in 1998.

The DVD's will consist of 22 one hour episodes on a four-disc set and will retail for $39.98. Keep reading below for the official press release.

FOR IMMEDIATE RELEASE

EMBARK ON THE JOURNEY TO PROTECT THE EARTH REALM AS WARNER BROS. HOME ENTERTAINMENT RELEASES

MORTAL KOMBAT: CONQUEST – THE COMPLETE SERIES
ON DVD MARCH 31, 2015


Featuring All 22 Original Episodes from 1998’s First and Only Season in a 4-Disc Set

BURBANK, CA (December 10, 2014) – Forces of good and evil clash to determine who will claim victory in the fateful tournament as Warner Bros. Home Entertainment (WBHE) releases Mortal Kombat: Conquest to own on DVD for the first time since the series debuted in national syndication in 1998. Set to release in time for the debut of the franchise’s next entry in the video game series — Mortal Kombat X – the original series hits shelves for fans old and new alike to relive the action. All 22 episodes from the first and only season are included in Mortal Kombat: Conquest, available on DVD for $39.98 SRP on March 31, 2015.

In a world scarred by destruction and violence, three fierce warriors face the wrath of an evil empire as they strive to protect the Earth Realm from the forces of darkness in “Mortal Kombat: Conquest.” In this prequel to the critically-acclaimed movies, Kung Lao has triumphed in the Mortal Kombat tournament, defeating Shang Tsung and saving Earth Realm. Now, he must train a new generation of warriors for the next tournament. Meanwhile, an exiled Shang Tsung attempts to thwart Lao’s efforts with the aid of supernatural warriors such as Scorpion and Sub-Zero.

“For decades, Mortal Kombat has proven its popularity past the video game realm into movies, an animated series and web series as well as this live-action television title,” said said Rosemary Markson, WBHEG Senior Vice President, TV Brand Management and Retail Marketing,. “We are thrilled to release Mortal Kombat: Conquest for the first time ever on DVD for longtime fans to relive the action as well as introduce new generations to the prequel storylines and events that took place prior to the video games and movies.”

Based on one of the best-selling video game franchises of all time; the Mortal Kombat video game series has sold over 30 million copies worldwide to date.

Mortal Kombat: Conquest on DVD includes all 22 one-hour episodes:

1. Warrior Eternal, Part 1
2. Warrior Eternal, Part 2
3. Cold Reality
4. Immortal Kombat
5. The Essence
6. Noob Sailbot
7. Debt of the Dragon
8. Undying Dream
9. Quan Chi
10. Unholy Alliance
11. Thicker Than Blood
12. Shadow of a Doubt
13. Twisted Truths
14. Festival of Death
15. The Serpent & The Ice
16. Kreeya
17. The Master
18. In Kold Blood
19. Flawed Victory
20. Balance of Power
21. Stolen Lies
22. Vengeance


DVD Standard Features:
• 4 DVD-9s
• Audio: English (5.1)
• Subtitles: English SDH
• Aspect Ratio: 4×3 Full Screen


About Warner Bros. Home Entertainment, Inc.

Warner Bros. Home Entertainment (WBHE) brings together Warner Bros. Entertainment’s home video, digital distribution and interactive entertainment businesses in order to maximize current and next-generation distribution scenarios. An industry leader since its inception, WBHE oversees the global distribution of content through packaged goods (Blu-ray Disc[emoji]8482[/emoji] and DVD) and digital media in the form of electronic sell-through and video-on-demand via cable, satellite, online and mobile channels, and is a significant developer and publisher for console and online video game titles worldwide. WBHE distributes its product through third party retail partners and licensees, as well as directly to consumers through WBShop.com and WB Ultra.
 
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[h1]Mortal Kombat X comic issue # 4 cover art - comic series debuts in January[/h1]
It's been two months since the reveal of the Mortal Kombat X comics that will act as a prequel to the game in April 2015. Beginning in January, we will start to learn the new story of how the events of Mortal Kombat X unfold and who dies in every issue. After all, it has been confirmed that every issue will have a fatality.

Today, Ed Boon tweeted the cover art for issue # 4 featuring Kano! Check it out!
 
[h1]New MKX Character Reveal, Online Modes and more coming from U.K. magazine Jan 2nd![/h1]


We've walked through the desert long enough without water and it has finally paid off. Today, from the Games Master U.K. magazine, thanks to @MKServer for sending us this new information, we are informed of two exciting things to come our way on January 2nd! First, the next character reveal - will it be a new character to enter the arena or will it be a returning classic? Secondly, the online modes that we've heard so much excitement about basically ever since the game came out!


All of this and the latest details will be revealed on this day! So pay attention to all U.K. publications as this magazine is from the U.K.! You ready? WHO'S NEXT?


 







In addition, taken from the official Games Master Facebook page:

Hey GMers,


We've got special treat for you today - a sneak peek at next month's cover! We've braved the Chicago cold to visit NetherRealm Studios for a WORLD EXCLUSIVE (caps very much necessary) look at Mortal Kombat X.


When the mag goes on-sale on 2 Jan it'll be the first place that you can find out about the latest character to be revealed, the innovative new online modes, and our hands-on impressions after several hours of playing the game. We've also got in-depth interviews with a number of the dev team, making this the place to go for all your MK coverage.


We hope you're excited to get your hands on this goodness when the mag hits, and that in the meantime you think Sub-Zero looks - wait for it - super cool on the cover.


We'll be in touch with more nearer the time!


JG
 
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KUNG LAO LEAKED!!!

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Got three of my favorites in now
 
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[h1]Kung Lao Photos + Full Information from Finnish Gaming Magazine "Pelaaja"[/h1]
Mortal Kombat X was featured prominently in the 1/2015 issue of the Finnish gaming magazine "Pelaaja". Inside we got to see a few photos of Kung Lao as well as some new information. Below I have translated some of the information I picked out of the article.

"Unfortunately we couldn't get to play the story mode yet at the studio visit, but the game's story jumps 25 or so years into the future from where MK9 ended. From what we've seen and heard the ruler of the Outworld is now Kotal Khan and Johnny Cage and Sonya Blade have a daughter called Cassie. Even Scorpion has a new Sub Zero to face off against. The biggest question mark right now must be Kung Lao, who has proudly aged and seems to have escaped the last game's ending."

"Good old hat-thrower is how ever fully playable with the rest of the released characters and according to Ed Boon is one of the most diverse fighters in the game. Like the other characters he has three different playable variations, each one bringing new tricks into the gameplay."

"The differences between Kung Lao's Tempest-, Buzz Saw- and Hat Trick -variations happen to be the biggest ones yet. With Tempest Kung Lao uses more spinning attacks and has the ability to set his hat to spin around him as a shield of sorts. In his Buzz Saw variation his hat is sharpened with razor blade edges and allows the player to control his hat throws more. Hat Trick is the most experimental of the three, because you can throw and call back your hat at any point you want. This keeps the opponent on their toes, because the hat can extend combos."

"If bugs or glitches would appear in Mortal Kombat X, it has the same automatic update system from Injustice that allows for hotfixes."

"Ed Boon guarantees, that the online features are much more complex this time around. For example when you start the game you get to choose your own alliance from five different options: Lin Kuei, White Lotus, Brotherhood of Shadows, Special Force and Black Dragon. Basically each team gathers so called "battle points" for their team, which decides how the game's menus look both in single and multiplayer. This way each player contributes to the entirety whether or not you prefer the social aspects or playing by yourself."

"Even more diverse content is promised, for the challenge tower is making it's return. This time around the towers and their challenges change constantly, even by the hour."

 

(The text under Kung Lao translates roughly to "The proudly aged hat thrower has returned to the Mortal Kombat cast. His three variations are described as some of the most diverse in the game.")

(Notice the hat in comparison to the first photo)

(looks like a new stage reveal as well.)
 
I'm just glad that 2 out of 4 of my MK9 mains (Kung Lao and Sub-Zero) are back for MKX. All I need is for Smoke and Johnny Cage to make a comeback and I'm good.
 
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