Tekken vs. Street Fighter/Street Fighter vs. Tekken Gameplay, Trailer, Rundown of Gameplay pg. 5

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WARNING: 56K NONO

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At first I was against the idea,but after looking at that Youtube clip............
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@ the audience going crazy.
 
At first I was against the idea,but after looking at that Youtube clip............
pimp.gif
pimp.gif
pimp.gif
pimp.gif
pimp.gif

laugh.gif
@ the audience going crazy.
 
Press release:
SAN DIEGO, CA — July 24, 2010 — Capcom, a leading worldwide developer and publisher of video games today announced that Street Fighter X Tekken is in development for the PlayStation[emoji]174[/emoji]3 computer entertainment system and the Xbox 360[emoji]174[/emoji] video game and entertainment system from Microsoft[emoji]174[/emoji]. The title will make history as fighters from these two bastions of the fighting genre come together for the very first time.

Utilizing the same technology that powered Street FighterTM IV & Super Street FighterTM IV, TekkenTM characters such as Kazuya Mishima and Nina Williams will make the transition into the Street FighterTM universe having been re-imagined using the much-loved art style of these seminal titles; while retaining their unique characteristics and signature moves as they go head-to-head with classic brawlers from the Street Fighter franchise in what promises to be the ultimate match up.

As in Street Fighter IV, 2D gameplay will feature fully realized 3D character models battling for domination in both new and familiar highly detailed environments that are brought to life with engaging animations. In addition to modes such as Versus and Training that will feature new enhancements to make the fighting experience more in-depth and enjoyable, Street Fighter X Tekken will include Tag Team combat where players select two fighters to deliver knockout assist attacks and special combos.

The announcement, which took place at Comic-Con in San Diego in front of thousands of Street Fighter fans, was made by the Producer of Street Fighter X Tekken, Yoshinori Ono, and Tekken series Director, Katsuhiro Harada. Commenting on the origins of this project Yoshinori Ono said: “This is history we're making. Two fighting games that have rivalled each other are finally standing on the same stage. This isn't just a showdown between Tekken and Street Fighter, but a decisive battle for Capcom and Namco Bandai Games. So I'm going to give it my all.â€
 
Press release:
SAN DIEGO, CA — July 24, 2010 — Capcom, a leading worldwide developer and publisher of video games today announced that Street Fighter X Tekken is in development for the PlayStation[emoji]174[/emoji]3 computer entertainment system and the Xbox 360[emoji]174[/emoji] video game and entertainment system from Microsoft[emoji]174[/emoji]. The title will make history as fighters from these two bastions of the fighting genre come together for the very first time.

Utilizing the same technology that powered Street FighterTM IV & Super Street FighterTM IV, TekkenTM characters such as Kazuya Mishima and Nina Williams will make the transition into the Street FighterTM universe having been re-imagined using the much-loved art style of these seminal titles; while retaining their unique characteristics and signature moves as they go head-to-head with classic brawlers from the Street Fighter franchise in what promises to be the ultimate match up.

As in Street Fighter IV, 2D gameplay will feature fully realized 3D character models battling for domination in both new and familiar highly detailed environments that are brought to life with engaging animations. In addition to modes such as Versus and Training that will feature new enhancements to make the fighting experience more in-depth and enjoyable, Street Fighter X Tekken will include Tag Team combat where players select two fighters to deliver knockout assist attacks and special combos.

The announcement, which took place at Comic-Con in San Diego in front of thousands of Street Fighter fans, was made by the Producer of Street Fighter X Tekken, Yoshinori Ono, and Tekken series Director, Katsuhiro Harada. Commenting on the origins of this project Yoshinori Ono said: “This is history we're making. Two fighting games that have rivalled each other are finally standing on the same stage. This isn't just a showdown between Tekken and Street Fighter, but a decisive battle for Capcom and Namco Bandai Games. So I'm going to give it my all.â€
 
That lightning screw uppercut
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif


I would've preferred the Tekkens fighting engine, but it doesn't look like it'll be that big of a deal.
 
That lightning screw uppercut
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif


I would've preferred the Tekkens fighting engine, but it doesn't look like it'll be that big of a deal.
 
Originally Posted by Mister916

That lightning screw uppercut
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif


I would've preferred the Tekkens fighting engine, but it doesn't look like it'll be that big of a deal.
y'all still ain't reading the original thread... there are 2 games, with 2 engines. The SF/SSF4 engine AND the Tekken 6 engine.
 
Originally Posted by Mister916

That lightning screw uppercut
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif


I would've preferred the Tekkens fighting engine, but it doesn't look like it'll be that big of a deal.
y'all still ain't reading the original thread... there are 2 games, with 2 engines. The SF/SSF4 engine AND the Tekken 6 engine.
 
Gamplay looks
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Even though there are too engines, that doesn't change the fact that the games have too different styles. Tekken characters are in a 3D world and can sidestep/run and and SF characters have fireballs and can jump over each other. I wonder how they gonna balance that.
 
Gamplay looks
pimp.gif


Even though there are too engines, that doesn't change the fact that the games have too different styles. Tekken characters are in a 3D world and can sidestep/run and and SF characters have fireballs and can jump over each other. I wonder how they gonna balance that.
 
ArsnalJ23 wrote:
Mister916 wrote:
That lightning screw uppercut
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif


I would've preferred the Tekkens fighting engine, but it doesn't look like it'll be that big of a deal.

y'all still ain't reading the original thread... there are 2 games, with 2 engines. The SF/SSF4 engine AND the Tekken 6 engine.

I knew there were 2 games and have no idea why I said that, probably cause I just got done reading LimitedRetroOG's cliffnotes.

 
ArsnalJ23 wrote:
Mister916 wrote:
That lightning screw uppercut
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif
9c1152ebaca57c5b225c850fffc2dca9839f1a5.gif


I would've preferred the Tekkens fighting engine, but it doesn't look like it'll be that big of a deal.

y'all still ain't reading the original thread... there are 2 games, with 2 engines. The SF/SSF4 engine AND the Tekken 6 engine.

I knew there were 2 games and have no idea why I said that, probably cause I just got done reading LimitedRetroOG's cliffnotes.

 
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