PS3 - Call of Duty: Black Ops - Official Thread - Season 1 Belongs to Team 8. CHAMPIONS!

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  An attack dog, killed me through a #&$^@ wall.
 
1.05 went live


LIVE FIXES


12/22 (full patch 1.05)
* • Improved party reliability when leaving with party – an additional step in an ongoing series of party improvements continued in the next patch
* • Improved UPnP functionality – further expands the game’s capability to open NATs on routers with universal plug and play enabled
* • Enabled mute functionality in Playercards in the pre-game lobby
* • Enabled kick functionality in party and private match lobbies
* • Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split
* • Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams




IN PROGRESS:

* • Addressing a freeze that would occur in rare situations involving a combination of high player counts and many killstreaks / explosions occurring simultaneously in a concentrated area
* • Further improvements to party reliability to address an issue where mixed NAT types connecting and disconnecting can cause players to drop in some situations
* • Investigating “infinite loading screenâ€
 
1.05 went live


LIVE FIXES


12/22 (full patch 1.05)
* • Improved party reliability when leaving with party – an additional step in an ongoing series of party improvements continued in the next patch
* • Improved UPnP functionality – further expands the game’s capability to open NATs on routers with universal plug and play enabled
* • Enabled mute functionality in Playercards in the pre-game lobby
* • Enabled kick functionality in party and private match lobbies
* • Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split
* • Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams




IN PROGRESS:

* • Addressing a freeze that would occur in rare situations involving a combination of high player counts and many killstreaks / explosions occurring simultaneously in a concentrated area
* • Further improvements to party reliability to address an issue where mixed NAT types connecting and disconnecting can cause players to drop in some situations
* • Investigating “infinite loading screenâ€
 
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