EA just unveiled FIFA 15 this past Monday during E3 along with a trailer too(forgot how to embbed videos
)
Sounds like they improved a lot of gimmicks like they do every year. No word on a new engine sadly or improvements on gameplay. Heres the details I found online.
FIFA 15 will release on 23rd September 2014
All new Emotional Intelligence will enable players to show emotions based on the context of the match.
Players will over-celebrate when going ahead via late goals and will be deflated when a striker misses a sitter.
The new Player Control System brings another level of player personality and responsiveness to the game.
New stutters & strides let you cut, sprint & explode out of turns.
New ball physics, models ball movement based on precise contact.
Tuned player biomechanics cause players to react and move with balance and closer control when in possession of the ball.
Full-body defending, shirt pulling, shoulder barges, and Possession tackles are features of the new Man-to-man Battle system.
Player models have been revamped and are now more athletic, lean and realistic.
Player models now have new hair physics (yes really)
On the pitch, for the first time boots will leave their mark.
The entire stadium is alive. Tackles now tear the turf, kits get dirty, corner flags move & goal frames clatter on impact.
LED ad boards surrounding the pitch are now animated rather than rolling.
Full 10 man team celebrations are now possible.
Crowd chants and animations have been improved, you might even see 'the poznan'.
FIFA 15 features a brand new lighting system which has a more natural palette.
In game replays and match highlights have now been re-worked to get them even closer to the real thing on TV.
The half- and full-time highlights now include music and commentary.
Team Mate Control allows you to direct the receiver of set pieces and throw-ins.
A.I. players will take more initiative and attack defenders one-on-one to try and break the defense down.
More overlapping AI runs will give you more attacking options
Dribblers favor their dominant foot and use the inside and outside of their feet to control the ball.
Players take small stutter steps to accommodate the ball for increased visual fidelity.
New defensive AI will help defenders who are 'the last man' to make better decisions, instead waiting for support, over diving in.
Correct Contact preserves ball momentum between passes allowing for more dynamic ball behaviour.
New animations will allow players to trap the ball with their thigh, or knock the ball on with their head.
Possession Battle AI will allow slide tackling defenders to react faster to lose balls, and follow up with another challenge.
Opposing teams will now adjust their play style to suit the importance of the fixture.
Squads have more situational awareness, which leads to strategies like parking the bus, attempting more long balls when behind, and time wasting in the corners when ahead.
Ultimate Team pre-orders will now include 40 packs over 40 weeks.