3DS Game Developer Discussion
Nintendo new IP: Codename Steam
Michael "TYP" Cole:
Q: this and Splatoon are shooters. Is this a concious shift in Nintendo's strategy / portfolio
6:54
Neal Ronaghan:
(one of the demo levels was in Boston, I believe)
6:55
Michael "TYP" Cole:
A: "Not really". They prototyped an idea, and it felt good. NOA notes that the shooter style of game is very approachable with constant player feedback
6:56
Michael "TYP" Cole:
Q: Japan has a history of making Japanese historical figures larger than life. Why pull from western history?
6:57
Michael "TYP" Cole:
A: there were several settings pitched. One was "steam punk civil war". Eveyone had lots of ideas to riff on within the team. Felt it was a rich context choice.
6:58
Michael "TYP" Cole:
Q: Q on the rock music. Can you talk about the composer/style?
7:00
Michael "TYP" Cole:
A: advance wars composer hirano is working on this. Similar to days of ruin in style. Music has both 19th century string-type instruments and rock music for the steam punk. Music is dynamic, to reflect enemy awareness of danger, etc.
7:00
Michael "TYP" Cole:
Q: how is death treated? Is there permadearh?
7:01
Michael "TYP" Cole:
A: There is not permadeath. It is not a game that relies on individuals--it relies on teams of chars. Would not work if you could lose characters. You can revive them on the map by using medals
7:02
Michael "TYP" Cole:
Q: will there be online play?
A: yes there will be multiplayer and there will be online supported, but details ate pending
7:03
Michael "TYP" Cole:
Q: how large is the cast.
A: not talking now. Stay tuned.
7:04
Michael "TYP" Cole:
Q: will there be amiibo integration, since this is a 2015 game?
A: not a bad idea. We'll think about it.
7:04
Michael "TYP" Cole:
Q: similarities to valk. Chronicles. Was the team influenced by that game?
7:06
Michael "TYP" Cole:
A: yes, the lead developer likes that game. But it wasn't an inspiration. That game is a trafitional strategy game, and players rely on the overhead map/view. Not really a shooter. Nintendo & IS wanted the shooter like gameplay to be integral and not a facade.
7:08
Michael "TYP" Cole:
Q: Is code name steam why we haven't gotten a new advance wars?
A: nonononono. We are always thinking about the next iteration of AW and FE. Teasing they will reveal info on those later when they are ready
7:09
Michael "TYP" Cole:
Q: Has this impacted development on the FExSMT game. A: nonononono. They are on schedule.
7:09