- 10,363
- 33
- Joined
- May 9, 2006
I'm about to download it. I'm bored as hell. Hope it's good.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
If you toss the ball into somebody posting, the will continue to while they have the ball, but there's not really any other way.Originally Posted by aubstuh86
wait.. what? theres no post game in live??????
2k removed the post up button as well
So this time you can't click the RS to post up?Originally Posted by Blazers21NTNP
If you toss the ball into somebody posting, the will continue to while they have the ball, but there's not really any other way.Originally Posted by aubstuh86
wait.. what? theres no post game in live??????
2k removed the post up button as well
Mike Wang said this on OS:
"To post up, you have to feather your stick and "walk" into your defender."
I have yet be able to execute this.
Originally Posted by Tommy Wong
graphics wise, i saw a lot of people complaining about player lieknesses on other boards and i hav to say i dont agree, the likenesses are good, some of them looking really great at times (ithink dwight loks real good, wade looked real good, pietrus was almost spot on aha) and then some players just look kinda wierd (i think kobe looks odd) but all in all all players are recognizable IMO
spacing of the court looked good, the staples center looked nice, but i have to agree that skin tones are weird, specialy in teh hangar area, for instance i clicked on a white point guard and started using him, thinking who is this? and it was chris paul......
stephensonmc;2040160837 wrote:
It also has to do with the lighting in the Hangar. If you notice, there are quite a few windows in the hangar where they wouldn't be in an NBA arena. There's alot of natural light there that will shine on the players directly instead of a stop down lighting like a NBA arena. Lighting was done in detail this year and there's alot of depth to it.
You'll notice that players appear lighter and darker in different arenas and the hangar.
DaoudS;2040162343 wrote:
I think many people are struggling with certain things (direct passing, backing down, off ball controls) so I wanted to put all those controls in this thread instead of filling up the impressions thread with it.
This blog - http://www.easports.com/blogs/nbalive/inthepaint/post/slug/bring-on-the-demo - is very helpful to people who are just getting their hands on the game.
For people like me who like the more visual ques here are the couple of videos that EA put up prior to the release of the demo:
Passing controls:
Shooting tutorial:
What the videos don't show is things like how do back down. The developers explained early in the impression thread that you gently move in with the left stick and the player will automatically do a post up.
I, for one, am very confused to the play calling. Certain plays only get activated with certain players have the rock... I think. Also don't completely understand how the quick plays work either. I don't think I am alone in that - especially the people who are playing Live for the first in a long time.
Hopefully we can help each other out and learn the game for the way it was meant to be played.
Beluba;2040163590 wrote:
Pared, regarding Stealing and Blocking. We really wanted to encourage people not to run around and spam those buttons like they have in the past. If people attempt to do them randomly, I'm happy that the AI blows by them. So what we tried to do was boost the impact of those defensive actions when you did them in the correct circumstances. Essentially, hitting the steal button just as you make contact with the dribbler on a drive or crossover move. Or hitting steal when you see a guy sizing up. Or hitting steal just as you make contact with a guy going for a layup to strip the ball. Or reading where the shooter is trying to go, anticipating, and challenging/blocking his shot.
But for defense in general, our focus this year wasn't to create "video game" defensive tactics. But rather, we wanted to encourage users to master positional defense and team defensive strategy. Read the dribbler, anticipate, cutoff the angles, bring help at the right times, etc. Yeah it's great to get a strip, knock the ball loose, or huge block... but over the course of a game, good defense is just making sure the offense works for every shot. For me, if I make my opponent take a contested shot on every possession and not give up easy scores, I consider it a successful defensive stand. So there may not be tons of stuff "to do" with the controller on the defensive end of the floor. But there's plenty to think about and I think it's actually quite engaging... especially against another human opponent.
Beluba;2040164228 wrote:
Post Play:
tap Shot = pumpfake
double tap Shot = up and under
tap Shot, move LS or RS left/right = fake and drive
turbo + RS left/right = drop step
RS left/right = post spin
Shot with neutral LS = hook or post turnaround
Shot with LS away = post fade
LS up prior to dribble = pivot to face up
on defense it's a rock paper scissor game. If you guess the right way with LS when offensive guy makes a move, you increase your chance of a strip or steal. Ratings are factored into the dice roll as well
time Steal or Block when ball handler makes his move or shot to strip or block
also if you're controlling an offball defender, double from the blind side and time your Steal button as you come in. Sometimes you can pop the ball out that way.