Finished it over the weekend
-The open world stuff is fun for a few hours then it becomes bleh.
- Story is good to great
- I wish the swinging had much more things to do. I feel like I mastered it within 2 hours and then that was it. I wanted there to be a lot more
- I really hated the vast majority of suits. That’s nitpicky but I only liked 3 suits. Wish they were better
- stealth missions suck aside from Grand central station
- I actually liked the side missions. They weren’t overly involved.
- boss fights weren’t that great. Aside from the final 1
- the Martin Li saga was wrapped up horribly and left me thinking, that’s it?
- i wish they tied the gadgets to side missions instead of consumables. The base stuff isn’t fun to do after the first time. “Oh you wanna upgrade the impact web? Give me 3 base tokens and 3 challenge tokens”. Nah F that
- actually get rid of consumables all together. Keep the backpacks as Easter eggs and optional things and tie the gadgets and suits to story/side missions. Much like sunset overdrive
- Make the random crimes and robberies just drop generic money that can be used to buy upgrades for everything even skill points.
- The skill trees seem undercooked. Most of the perks didn’t add anything. I was still doing the base combo of under the legs then kick in the back.
It’s a good base but there’s a lot left to be desired. The swinging is fun but there’s gotta be more than that. I’m interested in seeing how it’s evolved in the sequel
-The open world stuff is fun for a few hours then it becomes bleh.
- Story is good to great
- I wish the swinging had much more things to do. I feel like I mastered it within 2 hours and then that was it. I wanted there to be a lot more
- I really hated the vast majority of suits. That’s nitpicky but I only liked 3 suits. Wish they were better
- stealth missions suck aside from Grand central station
- I actually liked the side missions. They weren’t overly involved.
- boss fights weren’t that great. Aside from the final 1
- the Martin Li saga was wrapped up horribly and left me thinking, that’s it?
- i wish they tied the gadgets to side missions instead of consumables. The base stuff isn’t fun to do after the first time. “Oh you wanna upgrade the impact web? Give me 3 base tokens and 3 challenge tokens”. Nah F that
- actually get rid of consumables all together. Keep the backpacks as Easter eggs and optional things and tie the gadgets and suits to story/side missions. Much like sunset overdrive
- Make the random crimes and robberies just drop generic money that can be used to buy upgrades for everything even skill points.
- The skill trees seem undercooked. Most of the perks didn’t add anything. I was still doing the base combo of under the legs then kick in the back.
It’s a good base but there’s a lot left to be desired. The swinging is fun but there’s gotta be more than that. I’m interested in seeing how it’s evolved in the sequel