- Jan 4, 2006
- 2,072
- 878
I'm at work so I will need NT to give me a play by play. I will also check out cnet's live blog.
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No one is arguing Halo isnt great.
People thinking that as an adult male in 2014 that they are going to have the same experience as they did when they were in HS/College are delusional. That's all I am saying.
We've had this discussion in the X1 thread with alot of people agreeing on that. Now all these dudes see it being released and completely changing their stories...
Let's be clear, I love remasters/remakes. Especially from franchises I love. But being that Halo 2 was soooooo much a MP focused game that you played with a bunch of your friends, its a bit different in that its rare to ever have that experience again.
Who knows, maybe you get 1 or 2 of your boys to play? But you wont be doing it like you did 10 years back.
Maybe you run solo and actually have more fun? Right.
If you do end up reliving those times, awesome. Then it worked for you. I am just willing to bet a good chunk of people who get this thinking they are putting 100's of hours in will have it sitting on a shelf in 2 months.
Nintendo ready to drop bob-ombs
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.
In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.
.....FYI I promise you will see something FF7 HD related tomorrow
Remake of the G Bike minigame for mobile devices.
I think he's hyped about the bundle.. Then again he's always using caps
I'm at work so I will need NT to give me a play by play. I will also check out cnet's live blog.
I'm at work so I will need NT to give me a play by play. I will also check out cnet's live blog.
I'm at work as well, you got a link to that live blog?
I'm at work as well, you got a link to that live blog?
PlayStation continues to outstrip Xbox at every turn this generation. Sony’s showcase had more surprises, more impressive game demos and far greater diversity than Microsoft’s briefing. Sony also had a wider range of things to talk about: there was PlayStation TV, Vita, PS Plus, Project Morpheus and the same kind of services Microsoft once focused on too much, but above all, the games therein simply looked better and more daring. This was a high pressure, high stakes showcase, and yet Sony’s executives were clearly brimming with the kind of easy confidence and good humour that comes with a significant lead in the console race, a superior games line-up and a richer ecosystem.
I just need square enix to release the games that weren't on PS2/3 on PS4 something like the Halo collection. I'm upset I missed out on the handheld versions, but i just loved KH 1/2