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Full Article of Possible Mod Tools for PC & DICE stands by 30FPS on console
In a forthcoming interview with AusGamers, EA DICE's Karl-Magnus Troedsson talked openly about the lack of out-of-the-box mod-tool support for Battlefield 3 and touched on that precious argument of 30 frames-per-second versus 60 frames-per-second.
"I will say that there’s been a lot of cool things coming out of the mod community for many years; I have a lot of respect for the people in the mod community," he told us when asked about the decision behind no mod-tool support. "At the same time, as developers of a game of this magnitude -- I mean, it’s the biggest thing we’ve ever done -- we have to select what it is we’re going to spend our focus on. We cannot do everything; it’s basically like that."
However, it's not all bleak with Karl assuring their mod community fans that they're being heard, and most certainly not ignored.
"We have heard the community very loud and clear on this topic -- that they want mod tools," he said. "We are considering it, back in the studio. The game won’t ship with mod tools, but we have heard it. I’m not saying that we’re going to do it, I’m saying that we are thinking about it."
And on that see-saw topic of which frame-rate is the better one to play your game on (in the console space), Karl quickly asserts the team don't want to get into too much of a slinging match, reminding us they've released every Battlefield game on consoles so far, at 30 frames-per-second.
"We have been working on this game for three years. We’re very conscious about quality and we’re polishing it to the last bits. Secondly, our games have been running at 30 FPS since we started doing console games," he told us. "There’s nothing “bad