antidope
Supporter
- 63,160
- 67,213
- Joined
- Jan 2, 2012
Searched and didn't see a thread on this, and theres finally legit info out about the game so I decided to make a thread.
http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/
http://gyazo.com/aef2e18e8266d6d1cd78be011a69a70f
http://www.halo.xbox.com/en-us/Univ...rst-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e
http://www.gametrailers.com/video/interview-story-halo-4/727566
http://www.eurogamer.net/articles/2012-03-05-halo-4-perks-system-introduced
Cliffs:
Story wraps around the multiplayer experience for the first time in the franchise.
-Players now control Spartan IV's, which promise to be just as powerful as Master Chief.
-There is a reason why red and blue soldiers are killing each other.
-Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time.
-A lot of focus has gone into giving players a better sense of weight.
-Audio design has been much improved and really gives a player a sense of where shots are coming from.
-Maps have been built from the ground up.
-The Battle Rifle is back and has been redesigned.
-Two maps have been announced so far: War House and Wrap Around.
-War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. It has a large decorative Cyclops Mark II mech in the center which serves as the focal point for this slayer style map.
-Wrap Around is another small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic.
-Sprints coming back to multiplayer
-NO H4 BETA
[font=Arial, Helvetica, sans-serif]-Possible single shot utility weapon to go along with the BR in order to appease both audiences[/font]
[font=Arial, Helvetica, sans-serif]-[/font]Players will be able to augment their Spartan IV;s abilities and weapon loadouts, altering their gameplay styles for the first time
-The Spartan IV's introduce their own quirks to Halo 4, and they're quirks that are likely to prove the most controversial.�Armour can now be upgraded and personalized, but whereas such modifications were purely aesthetic in previous games this time they bring with them gameplay perks - as well as a fundamental shift in the philosophy at the heart of Halo's multiplayer.
[font=Arial, Helvetica, sans-serif]I'll probably keep updating this thread as info comes out.�[/font]
-Interesting Animation Sequence
-Frankie on OXM
-343 Talks Halo 4
-Halo 4 Concept Art: IGN Rewind
-Halo 4 Panel
-Halo 4 Panel: Opening Video
-Halo 4 Audio Field Recording
-Halo 4 Concept Art [Video][/Video][Video]
-Halo 4 Warthog: What it will look like [taken place in Forza 4]
-Halo 4 Debut Trailer (Director's Cut)
-Halo 4 Debut Trailer
-Halo 4 Website on Xbox.com
[h1]
The Halo Bulletin: 3.07.12
[/h1]
By�Bs Angel8. March 2012 01:01
We’ll never tell.
Before Monday, I think some people pictured our studio as a makeshift infirmary, filled with bed after bed of hospital-gown-clad 343 employees, eerily singing “I’ll never tell[/video]
http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/
http://gyazo.com/aef2e18e8266d6d1cd78be011a69a70f
http://www.halo.xbox.com/en-us/Univ...rst-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e
http://www.gametrailers.com/video/interview-story-halo-4/727566
http://www.eurogamer.net/articles/2012-03-05-halo-4-perks-system-introduced
Cliffs:
Story wraps around the multiplayer experience for the first time in the franchise.
-Players now control Spartan IV's, which promise to be just as powerful as Master Chief.
-There is a reason why red and blue soldiers are killing each other.
-Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time.
-A lot of focus has gone into giving players a better sense of weight.
-Audio design has been much improved and really gives a player a sense of where shots are coming from.
-Maps have been built from the ground up.
-The Battle Rifle is back and has been redesigned.
-Two maps have been announced so far: War House and Wrap Around.
-War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. It has a large decorative Cyclops Mark II mech in the center which serves as the focal point for this slayer style map.
-Wrap Around is another small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic.
-Sprints coming back to multiplayer
-NO H4 BETA
[font=Arial, Helvetica, sans-serif]-Possible single shot utility weapon to go along with the BR in order to appease both audiences[/font]
[font=Arial, Helvetica, sans-serif]-[/font]Players will be able to augment their Spartan IV;s abilities and weapon loadouts, altering their gameplay styles for the first time
-The Spartan IV's introduce their own quirks to Halo 4, and they're quirks that are likely to prove the most controversial.�Armour can now be upgraded and personalized, but whereas such modifications were purely aesthetic in previous games this time they bring with them gameplay perks - as well as a fundamental shift in the philosophy at the heart of Halo's multiplayer.
[font=Arial, Helvetica, sans-serif]I'll probably keep updating this thread as info comes out.�[/font]
-Interesting Animation Sequence
-Frankie on OXM
-343 Talks Halo 4
-Halo 4 Concept Art: IGN Rewind
-Halo 4 Panel
-Halo 4 Panel: Opening Video
-Halo 4 Audio Field Recording
-Halo 4 Concept Art [Video][/Video][Video]
-Halo 4 Warthog: What it will look like [taken place in Forza 4]
-Halo 4 Debut Trailer (Director's Cut)
-Halo 4 Debut Trailer
-Halo 4 Website on Xbox.com
[h1]
The Halo Bulletin: 3.07.12
[/h1]
By�Bs Angel8. March 2012 01:01
We’ll never tell.
Before Monday, I think some people pictured our studio as a makeshift infirmary, filled with bed after bed of hospital-gown-clad 343 employees, eerily singing “I’ll never tell[/video]
Last edited: